Comments (1)
Think of /bind
like /q
. It is a search of the (abstract) tree to select objects. What follows /bind
is the query (GQL).
In the TestScene included with the library there are TestTicker objects on the cubes. So to bind to the first one you might use something like ...
{
"id": "MyTestTickerBindingMessageThingy",
"q" : "/bind/scene/Game/Cube[0].TestTicker.TickEvent"
}
FYI events is a top level object in the root of the tree, just as scene
and stats
is. GQL is not limited to just the scene graph. This is currently just used for binding to system event messages like debug and scene loading.
HTH
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