This fork is utilizing C-Thread-Pool to make a client-server Cows&Bulls game. The code is not written very well and does not follow naming schemes well enough in my opinion but it's a good example of a quicky project and a good first try of utilizing a thread pool in C.
- Add debug calls that are triggered only when debug flag is on
- Go through all the malloc and validate ram allocation
- Remove unused functions (most of them are located in thpool.c)