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This project forked from cocos2d/cocos2d-frame

0.0 0.0 0.0 4.85 MB

Player and "stub" for cocos2d

C++ 13.70% C 43.94% Objective-C 26.16% Objective-C++ 7.66% Shell 0.95% Makefile 0.37% Java 6.74% JavaScript 0.49%

cocos2d-frame's Introduction

cocos2d-frame

cocos2d-frame is an empty game project suitable for C++ and / or JS games. It includes the following components:

  • cocos2d-x
  • Chipmunk2d
  • JS bindings for cocos2d-x and Chipmunk2D
  • JS remote debugger
  • CocosPlayer

Those components could be disabled at compile time when needed. For example, if you are developing a JS game, you need all of those components while you are developing the game. But once your game is ready to be submitted to the AppStore, the JS remote debugger and CocosPlayer should be disabled.

cocos2d frame architecture

Starting a new cocos2d-project

$ git clone git://github.com/cocos2d/cocos2d-frame.git
$ cd cocos2d-frame
$ git submodule update --init --recursive

cocos2d-console

cocos2d-frame is part of the cocos2d-console project. Basically if you have cocos2d-console installed and type:

$ cocos2d new "My Project"

then it will clone cocos2d-frame.

cocos2d-frame's People

Contributors

ricardoquesada avatar gdagley avatar folecr avatar rohankuruvilla avatar minggo avatar fape avatar walzer avatar

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