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一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

License: MIT License

C# 99.49% ShaderLab 0.51%

egameplay's Introduction

EGamePlay


Unity Version: 2021.3.1f1 Status: Work-in-progress


文档:


知乎文章:


demo运行

  • rpg demo运行RpgExample Scene场景
  • 回合制demo运行TurnBaseExample Scene场景
  • 技能编辑器运行ExecutionLinkScene场景

该项目使用了以下收费插件:


如何将EGamePlay移植到别的Unity工程

如果要将EGamePlay移植到自己的Unity工程里,首先要确保Odin Inspector插件已经在工程中,然后再将以下目录拖过去即可:

  • EGamePlay/Assets/Editor
  • EGamePlay/Assets/EGamePlay
  • EGamePlay/Assets/EGamePlay.Unity

如果要使用Excel配置流程的话,还需要将 EGamePlay/Excel 目录复制过去,再生成配置



CombatEntity CombatEntity
Attribute、Numeric NumericFloat
Ability Ability
StatusAbility StatusAbility
SkillAbility SkillAbility
AbilityEffect AbilityEffect
ExpressionParser ExpressionParser
ExecutionLink ExecutionLink

基于Odin和ScriptableObject实现的灵活的技能、buff配置工具

SkillConfigImage.png


技能ScriptableObject配置和Excel配置流程切换命令

之前的命令新版unity用不了了,需要手动到PlayerSettings面板添加 EGAMEPLAY_EXCEL 条件编译

技能Excel配置

SkillConfigImage.png

状态Excel配置

SkillConfigImage.png

技能效果Excel配置

SkillConfigImage.png


EGamePlay战斗框架技术讨论交流qq群:763696367

对战斗感兴趣的同学可以进群一起探讨更合适、高效的战斗框架实现
对EGamePlay有任何疑问或建议可以进群反馈,或是提在Discussions


联网同步demo在这里 https://github.com/m969/AOGame


其他类似项目


参考

egameplay's People

Contributors

m969041 avatar m969 avatar

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