mapeditor's People
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themrcreator kerwinzxc digovc dnlrnstlff blauerdrache87 xxanderwp mrfoxpro redshoxx daerich michael2010117 gregory-hepicloud joelproyt1993 gtavm sundaestudio azareeltv xxwwjdxx smahoney98 naorcn volumed chrissi1997 sebastiannn19 mani67 honestwolf1 toxickz shawncreed oneill944 andromeda-stack sdrulens danis1010 qiangqiang101 narckoo caliburnrp lukehemmin dimitrismitao javad5026 p4trix vichodh tp3sca caeptnlaen garvord ivannnmmn duchuynhpl hakim98123 gremmler86 ferrarichef texaszinker599 oldnapalm rodrigouzzz cowmanttv domii107 vollzeitspaxt bruno00003 dido5858 daan1534 kostik177 jemappelleed septics710 sscme elkovi deepakkumarfathkar foxys118737 looaooaosdo jetski69 tony3192 mefik12 finn12334 anoz1r franzpeteralefs tylewjikhdujahufafbuabfbuafufuagfugaf kris0990 justinabe1 dummerdavid bunez23mapeditor's Issues
Change loading/offloading of maps with different programming language.
Dear Guadmaz.
Let me first start with thanking you for letting us use this mod. As it is amazing and we have been enjoying ourselves building some nice interiors for The Savehouse Mod. We are planning on building 69 house interiors and 20+ hotel/apartments (this is going to take a while :-) ) but we just done 2 trailers and 1 house.
And we are experiencing FPS drop as well as the users of our mod especially by the house. These interiors are built inside ingame exteriors.
What we would love to do is to load a map when going inside and unload going outside. We written our mod in the .lua language. But we are looking into converting to C++ and maybe C#.
Can you advise us on how we could do that. And if it is possible to do it with .lua and/or C++.
Deleting world props
I wanted to delete some already existing props to make the map look nicer. Now the game crashes after being in the area for a while o going into editor mode. Is there a away I could bring these props back, or maybe fix the issue in the programming?
X and Y rotations are swapped and inverted when adjusting values manually
i assume X and Y are swapped when you type manual values in, then applies them in the wrong way, messing it up further. There's also a similar bug in the "Community Races" mod, where it applies both the Y and Z coordinates to just the Y value. They are supposed to be separate. Here's a link to the race map for that mod's issue. >_>
fatal error gta 5 scriphookv
fatal error: directx texture
creation failed C:\Users\Name\AppData\Local\Temp\tmpF228.tmp
???
Can't help but ask, on a former issue you posted.....
GTACoop
"This mod is no longer supported. I'm working on another multiplayer mod, which is not focused on co-op."
I'm just wondering if you've found the time to develop such a mod?
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