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from bebops.
Hi! Have you checked the dev/bebopInterface
and dev/sphinx
branches?
from bebops.
I did not check the dev/bebopInterface and dev/sphinx branches.
I just ran the command: roslaunch bebop_simulator multiple_task2_world.launch in the terminal and got all the topics below:
/bebop0/imu
/bebop0/joint_states
/bebop0/motor_speed
/bebop0/odometry
/bebop0/pose
/bebop0/pose_with_covariance
/bebop0/position
/bebop0/transform
/bebop1/imu
/bebop1/joint_states
/bebop1/motor_speed
/bebop1/odometry
/bebop1/pose
/bebop1/pose_with_covariance
/bebop1/position
/bebop1/transform
/bebop2/imu
/bebop2/joint_states
/bebop2/motor_speed
/bebop2/odometry
/bebop2/pose
/bebop2/pose_with_covariance
/bebop2/position
/bebop2/transform
/bebop3/imu
/bebop3/joint_states
/bebop3/motor_speed
/bebop3/odometry
/bebop3/pose
/bebop3/pose_with_covariance
/bebop3/position
/bebop3/transform
/bebop_0/bebop0/angularAndAngularVelocityErrors
/bebop_0/bebop0/camera1/camera_info
/bebop_0/bebop0/camera1/image_raw
/bebop_0/bebop0/camera1/image_raw/compressed
/bebop_0/bebop0/camera1/image_raw/compressed/parameter_descriptions
/bebop_0/bebop0/camera1/image_raw/compressed/parameter_updates
/bebop_0/bebop0/camera1/image_raw/compressedDepth
/bebop_0/bebop0/camera1/image_raw/compressedDepth/parameter_descriptions
/bebop_0/bebop0/camera1/image_raw/compressedDepth/parameter_updates
/bebop_0/bebop0/camera1/image_raw/theora
/bebop_0/bebop0/camera1/image_raw/theora/parameter_descriptions
/bebop_0/bebop0/camera1/image_raw/theora/parameter_updates
/bebop_0/bebop0/camera1/parameter_descriptions
/bebop_0/bebop0/camera1/parameter_updates
/bebop_0/bebop0/command/motors
/bebop_0/bebop0/command/trajectory
/bebop_0/bebop0/filteredOutput
/bebop_0/bebop0/motor_vel/0
/bebop_0/bebop0/motor_vel/1
/bebop_0/bebop0/motor_vel/2
/bebop_0/bebop0/motor_vel/3
/bebop_0/bebop0/odometry_gt
/bebop_0/bebop0/positionAndVelocityErrors
/bebop_0/bebop0/referenceAngles
/bebop_0/bebop0/smoothedTrajectory
/bebop_0/bebop0/stateErrors
/bebop_0/bebop0/uTerrComponents
/bebop_0/bebop0/zVelocityComponents
/bebop_0/wind_speed
/bebop_1/bebop1/angularAndAngularVelocityErrors
/bebop_1/bebop1/camera1/camera_info
/bebop_1/bebop1/camera1/image_raw
/bebop_1/bebop1/camera1/image_raw/compressed
/bebop_1/bebop1/camera1/image_raw/compressed/parameter_descriptions
/bebop_1/bebop1/camera1/image_raw/compressed/parameter_updates
/bebop_1/bebop1/camera1/image_raw/compressedDepth
/bebop_1/bebop1/camera1/image_raw/compressedDepth/parameter_descriptions
/bebop_1/bebop1/camera1/image_raw/compressedDepth/parameter_updates
/bebop_1/bebop1/camera1/image_raw/theora
/bebop_1/bebop1/camera1/image_raw/theora/parameter_descriptions
/bebop_1/bebop1/camera1/image_raw/theora/parameter_updates
/bebop_1/bebop1/camera1/parameter_descriptions
/bebop_1/bebop1/camera1/parameter_updates
/bebop_1/bebop1/command/motors
/bebop_1/bebop1/command/trajectory
/bebop_1/bebop1/filteredOutput
/bebop_1/bebop1/motor_vel/0
/bebop_1/bebop1/motor_vel/1
/bebop_1/bebop1/motor_vel/2
/bebop_1/bebop1/motor_vel/3
/bebop_1/bebop1/odometry_gt
/bebop_1/bebop1/positionAndVelocityErrors
/bebop_1/bebop1/referenceAngles
/bebop_1/bebop1/smoothedTrajectory
/bebop_1/bebop1/stateErrors
/bebop_1/bebop1/uTerrComponents
/bebop_1/bebop1/zVelocityComponents
/bebop_1/wind_speed
/bebop_2/bebop2/angularAndAngularVelocityErrors
/bebop_2/bebop2/camera1/camera_info
/bebop_2/bebop2/camera1/image_raw
/bebop_2/bebop2/camera1/image_raw/compressed
/bebop_2/bebop2/camera1/image_raw/compressed/parameter_descriptions
/bebop_2/bebop2/camera1/image_raw/compressed/parameter_updates
/bebop_2/bebop2/camera1/image_raw/compressedDepth
/bebop_2/bebop2/camera1/image_raw/compressedDepth/parameter_descriptions
/bebop_2/bebop2/camera1/image_raw/compressedDepth/parameter_updates
/bebop_2/bebop2/camera1/image_raw/theora
/bebop_2/bebop2/camera1/image_raw/theora/parameter_descriptions
/bebop_2/bebop2/camera1/image_raw/theora/parameter_updates
/bebop_2/bebop2/camera1/parameter_descriptions
/bebop_2/bebop2/camera1/parameter_updates
/bebop_2/bebop2/command/motors
/bebop_2/bebop2/command/trajectory
/bebop_2/bebop2/filteredOutput
/bebop_2/bebop2/motor_vel/0
/bebop_2/bebop2/motor_vel/1
/bebop_2/bebop2/motor_vel/2
/bebop_2/bebop2/motor_vel/3
/bebop_2/bebop2/odometry_gt
/bebop_2/bebop2/positionAndVelocityErrors
/bebop_2/bebop2/referenceAngles
/bebop_2/bebop2/smoothedTrajectory
/bebop_2/bebop2/stateErrors
/bebop_2/bebop2/uTerrComponents
/bebop_2/bebop2/zVelocityComponents
/bebop_2/wind_speed
/bebop_3/bebop3/angularAndAngularVelocityErrors
/bebop_3/bebop3/camera1/camera_info
/bebop_3/bebop3/camera1/image_raw
/bebop_3/bebop3/camera1/image_raw/compressed
/bebop_3/bebop3/camera1/image_raw/compressed/parameter_descriptions
/bebop_3/bebop3/camera1/image_raw/compressed/parameter_updates
/bebop_3/bebop3/camera1/image_raw/compressedDepth
/bebop_3/bebop3/camera1/image_raw/compressedDepth/parameter_descriptions
/bebop_3/bebop3/camera1/image_raw/compressedDepth/parameter_updates
/bebop_3/bebop3/camera1/image_raw/theora
/bebop_3/bebop3/camera1/image_raw/theora/parameter_descriptions
/bebop_3/bebop3/camera1/image_raw/theora/parameter_updates
/bebop_3/bebop3/camera1/parameter_descriptions
/bebop_3/bebop3/camera1/parameter_updates
/bebop_3/bebop3/command/motors
/bebop_3/bebop3/command/trajectory
/bebop_3/bebop3/filteredOutput
/bebop_3/bebop3/motor_vel/0
/bebop_3/bebop3/motor_vel/1
/bebop_3/bebop3/motor_vel/2
/bebop_3/bebop3/motor_vel/3
/bebop_3/bebop3/odometry_gt
/bebop_3/bebop3/positionAndVelocityErrors
/bebop_3/bebop3/referenceAngles
/bebop_3/bebop3/smoothedTrajectory
/bebop_3/bebop3/stateErrors
/bebop_3/bebop3/uTerrComponents
/bebop_3/bebop3/zVelocityComponents
/bebop_3/wind_speed
/clock
/gazebo/link_states
/gazebo/model_states
/gazebo/parameter_descriptions
/gazebo/parameter_updates
/gazebo/set_link_state
/gazebo/set_model_state
/rosout
/rosout_agg
/tf
What I understand is that in the simulation the drone publishes the cmd_vel topics, and in reality the drone needs to just subscribe to the cmd_vel topics and it will fly according to the effect in the simulation (just like the UGV).
Please forgive me, I'm a beginner in UAV, so I don't really know how to check dev/bebopInterface and dev/sphinx branches. Could you please provide some specific details on how to do that?
from bebops.
Hello! Sorry for the delay. As I said in my previous comment, you should jump into the other branches. There, you will find scripts and interfaces that you are looking for. Sorry if I'm not helping you any further, but this is a very intensive period for me. I hope this helps.
from bebops.
Thank you so much for taking the time to respond to my issue. Your help has been greatly appreciated! Wishing you all the best with your research! Take care!
from bebops.
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from bebops.