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Fix BoxHelper updates fine but wrong position

Line: 96

// this.material.blendDst = OneMinusSrcAlphaFactor
this.points = new Points(this.geometry, this.material)
this.scene.add(this.points)
// FIXME: Fix BoxHelper updates fine but wrong position
this.box = new BoxHelper(this.points, 0xFFFFFF)
this.box.visible = true
this.scene.add(this.box)
this.geometry.setDrawRange(0, 0)
this.renderer = new WebGLRenderer({
preserveDrawingBuffer: false,

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