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A first person template for unreal engine 4 focused on VR and use with the Oculus Rift

License: MIT License

ue4firstpersonvrtemplate's Introduction

UE4 First Person VR Template

Note I have stopped supporting this template please see this thread for my new work

This is a template taking the base UE4 First Person template and making a from the ground up VR focused template with comfort and usability optimisations

Current version 0.4.2

Features

  • In Game changing of Important settings to the Rift, Screen Percentage and Distortion Scale
  • Look based interaction for blueprints(currently Highlighting, toggling visibility and time based interactions).
  • Head Rotation Blend Spaces controlled by the HMD rotation
  • Semi-modular character so you can't see the inside of the head in game
  • Shooter and exploration based player characters(head bob and no head bob)
  • Rift optimised global post processing
  • Character rotation based from head look
  • VR Comfort Mode (for more info visit CloudHeadGames)
  • Decoupled View, as well as 'Tank Style' looking when not moving
  • A context menu for changing locomotion, HMD settings and scalability settings
  • DK2 camera volume tracking and view
  • Body IK

Installation

  1. Download the Template
  2. Unzip the package into your templates directory, generally in 'C:\Program Files\Unreal Engine[Version]\Templates'
  3. Open UE4 and create a new project you should see a new option 'Rift First Person' choose that

ue4firstpersonvrtemplate's People

Contributors

mitchemmc avatar zumer avatar braintrust18 avatar

Watchers

James Cloos avatar

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