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opengl-ray-tracing-2d's Introduction

Ray-Tracing-2D

Preconditions

  • Microsoft Visual Studio IDE
  • Run the project in Debug x86 mode

Short Description:

  • 2D ray tracing algorithm implementation for a single beam, in a scene with opaque objects.
  • Objects can be circles or (combinations of) rectangles.
  • Beside the objects mentioned above, there are two special items: light and camera.
  • The purpose is to generate a single beam of light and draw the beam across the scene, using reflections, until the beam of light reaches the camera or a number of reflexions was overcome.

Key Features:

1)	R 			-> reset the scene
2)	+			-> increase drawing speed
3)	-			-> decrease drawing speed
4)	SPACE_BAR	-> start drawing

5)	UP_ARROW	-> increase rays limit to be drawn
6)	DOWN_ARROW	-> decrease rays limit to be drawn
7)	LEFT_ARROW	-> increase the angle of the light source ray
8)	RIGHT_ARROW	-> decrease the angle of the light source ray

Implementation Details:

  • ImplementationDetails.txt

opengl-ray-tracing-2d's People

Contributors

georgebirzu avatar

Watchers

James Cloos avatar Shujaat Ali Khan avatar

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