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View Code? Open in Web Editor NEWA reverse roguelike game developed by Iron Deficiency
Home Page: https://TWGBAM.fun/
A reverse roguelike game developed by Iron Deficiency
Home Page: https://TWGBAM.fun/
Skybox start at afternoon/dusk, then changes time as player plays, and moves to complete darkness eventually.
Lights slowly start to turn on as the sun goes down
For the procedural generation of map, ask the time of dat to decide how many lights are on
We might be able to have this at the beginning
5 times speed for 10 seconds, the ultimate enjoyment
Maybe 2x the speed for 5s
Darker when chaser is closer - harder to see enemies and gives a dark vibe
A game start animation can be helpful - don't need to be complicated
Start with this view, then the player magically spawns, then the chaser spawns, then the camera rotates to the normal angle and the game starts.
should just be some blueprint changing the camera angle, adding visual particle effect, and delaying player spawn
We can make a twirling galaxy/portal kinda thing hanging in the sky as the start menu background, and when the player hits start the Wand Guy and the chaser spawns/falls from the portal, and the chaser starts chasing, the camera rotates into position
That both explains the story and the current situation (since the player can't look back, they won't know someone's chasing before it gets too close
When player walks by the knife guy, the lighning strikes him as if he was hit with player's projectile
Might introduce performance issues if search every tick.
Visually highlight which enemy is the auto-aim snapping to, so players know what spells to use
It would be even better if players can choose by using something like Q and E keys
Cuz it's too long anyways
Attack in game is quick. The animation has a build up. We need a solution (delay attack, or modify animation, or both, or something better)
Also how to trigger the animation. Maybe from the click since the attack code is in C++ not Blueprints
About 20000 units away
Enderman-like behaviors
Might be just at the start of the world
Add lights to the scene. This includes spotlights, point lights, and baking lights for buildings.
Game too hard now - but can be the "difficult" level
Add difficulty selection?
Probably fixable by changing projectile collision
Solution: maybe add a minimum chasing range aside from the maximum chasing range? @deltaninja123
This game requires a lotta running forward, thus we should make an auto-walk by something like tapping Capslock
or L3
on controllers
Generate more enemies as time goes on
Trap tiles with pickups in them (points, health, speed up, maybe spells)
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