Comments (2)
Very soon ! 🥳
from godot-trackball-camera.
godotengine/godot-proposals#387
- https://gist.github.com/aaronfranke/79b424226475d277d0035b7835b09c5f
- https://github.com/V-Sekai/gd3to4
- godotengine/godot#51950 (merged!)
from godot-trackball-camera.
Related Issues (20)
- Middle Mouse Wheel seems to not zoom even when zoom is checked. HOT 3
- Problem with zoom actions HOT 7
- Use `load` instead of `preload` in `plugin.gd`
- Configure an action to switch between horizon modes
- Is there a way to make it match the mouse movement exactly and not do the acceleration-deceleration thing ? Like Blender/3DS Max/Maya/Lightwave ? HOT 2
- Consortium: installation of camera actions
- Document camera options
- Rename to TrackballCamera3D
- Remove deprecated stuff
- Refactor as Behavior HOT 1
- Infinite loop when inertia is disabled and pitch limits are enabled HOT 1
- Invalid get index 'silent' (on base: 'Camera3D (trackball_camera.gd)'). HOT 2
- Add camera collisions HOT 2
- Zoom in and out function is not working HOT 1
- Discussion: transition smoothly to another parent node HOT 2
- Better Touch support (pinch zoom & free horizon using two fingers?) HOT 1
- Type everything HOT 2
- Feature request: Yaw and Pitch limits HOT 7
- action_strength less than or equal to 0.1 HOT 1
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