Comments (3)
from godot-trackball-camera.
There is no default action for mouse wheel, so the camera is not bound to the mouse wheel by default, you have to make your own cam_zoom_in
action and then configure the camera to use it.
Perhaps we could have the plugin add the action itself when loaded, for convenience. I'm not sure if it can be done.
from godot-trackball-camera.
Oh thank you for your reply.
Don't worry about it, I just "took for granted" that the middle mouse is zoom because of all the 3D programs I am using, you are right, your description did not in anyway say that by checking the zoom checkbox, the wheel will be the zoom, the fault is with me. Thanks for replying :D
I will close the issue now.
from godot-trackball-camera.
Related Issues (20)
- Problem with zoom actions HOT 7
- Update for Godot 4 HOT 2
- Use `load` instead of `preload` in `plugin.gd`
- Configure an action to switch between horizon modes
- Is there a way to make it match the mouse movement exactly and not do the acceleration-deceleration thing ? Like Blender/3DS Max/Maya/Lightwave ? HOT 2
- Consortium: installation of camera actions
- Document camera options
- Rename to TrackballCamera3D
- Remove deprecated stuff
- Refactor as Behavior HOT 1
- Infinite loop when inertia is disabled and pitch limits are enabled HOT 1
- Invalid get index 'silent' (on base: 'Camera3D (trackball_camera.gd)'). HOT 2
- Add camera collisions HOT 2
- Zoom in and out function is not working HOT 1
- Discussion: transition smoothly to another parent node HOT 2
- Better Touch support (pinch zoom & free horizon using two fingers?) HOT 1
- Type everything HOT 2
- Feature request: Yaw and Pitch limits HOT 7
- action_strength less than or equal to 0.1 HOT 1
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from godot-trackball-camera.