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undeadpeopletileset_unpacked_new_version's Introduction

MSX++UnDeadPeopleEdition_v2

This is my version of the great UndeadPeople Tileset. I am focusing on the base game right now. The time for the mods will also come ... but later.

Latest Release

DOWNLOAD

Instruction

Download .zip file from latest release and extract it to gfx folder.

Want to add or change something in this tileset?

Submit PRs here: https://github.com/Goodgulf-PL/UndeadPeopleTileset_Unpacked_New_Version

Issues

New issues can be reported here: Issues

Links to other things:

https://github.com/Theawesomeboophis/UndeadPeopleTileset (The official maintained fork of UndeadPeople Tileset)

https://github.com/I-am-Erk/CDDA-Tilesets ( More great tilesets made by great creators)

https://github.com/Kenan2000/CDDA-Kenan-Modpack ( Includes many mods with built-in UDP support)

https://github.com/Kenan2000/Otopack-Mods-Updates ( Best soundpack for the game imho, constant updates and tweaks, with a great soundtrack as well)

https://github.com/DazedNConfused-/CDDA-Game-Launcher ( Very helpful tool that allows you to download and update to latest versions of CDDA, remyroy version unmaintained, updated version linked)

https://github.com/CleverRaven/Cataclysm-DDA ( Original repository for CDDA, for those who want to know what is being added to the game)

https://github.com/cataclysmbnteam/Cataclysm-BN ( The Awesome Bright Nights fork/overhaul by Coolthulhu, removes realism stuff ( for those who would prefer it removed) and focuses on sci-fi elements, also adds a ending)

https://github.com/qrrk/Catapult ( Newer Launcher option, supports Dda and BN)

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undeadpeopletileset_unpacked_new_version's Issues

Zlevel

is it possible to create "zlevel" like in tilesets "MSXotto+"
so that when you are on the second and third floors you can see what is going on below. zombie movements, npcs?

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