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Gonsolo's Projects

mdlpegparser icon mdlpegparser

PEG Parser in Swift for the Material Definition Language from NVIDIA

o3de icon o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

openexr icon openexr

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

ptex icon ptex

Per-Face Texture Mapping for Production Rendering

sbmc icon sbmc

Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]

slang icon slang

Making it easier to work with shaders

swift icon swift

The Swift Programming Language

swift-llbuild icon swift-llbuild

A low-level build system, used by Xcode and the Swift Package Manager

usd icon usd

Universal Scene Description

vlsub icon vlsub

VLC extension to download subtitles from opensubtitles.org

zlib icon zlib

A massively spiffy yet delicately unobtrusive compression library.

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