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Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree.

C# 82.43% GLSL 11.41% HLSL 1.74% ShaderLab 4.42%

unity-gpu-particles's Introduction

Unity-GPU-Particles

Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree.

To use simply arrange the mesh as you wish and click Bake Octree. For maximum tree depth it may take between 1-2 minutes to complete.

Collision accuracy really depends on number of nodes and tree depth, but the octree creation can take extremely long beyond a depth of 5.

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