- 36 slots pattern provider
- 36 slots interface
- infinity water/cobblestone cell
- better pattern access terminal
- 8x faster import/export bus
Sea_Kerman: Textures and Models
add a pattern provider with 36 slots for AE2
License: GNU Lesser General Public License v3.0
Sea_Kerman: Textures and Models
A short hint in the form of an example or an addition to the in-game documentation on how to store/export op tags. I can't find information on this topic. It was not possible to obtain a practical result.
Hey,
so when I'm looking at 128 Extended Inscribers I lose over 70 FPS.
It gets even worse the more I add, how can this be?
They are not even running.
My Frames are capped at 200, it gets even worse with Unlimited FPS.
From 500 down to 100 - 110.
From my testing it has something todo with the rendering of the items inside, as soon as I put the presses into it, it gets worse and worse.
add FE energy cells like mana cells [Applied Botanics] so that we can use the network to transfer energy, supply energy to the network itself or to supply energy the machine through interface.
Infinite water has been a problem in all versions🙏🙏🙏
Could you port Ingredient Buffers from AE2FC to ExtendedAE
AE currently supports fluid crafting natively, but it still cannot simultaneously distribute fluids and items in different directions
Hi. Tried installing this addon on versions 1.20.1 and 1.19.2. The server does not stop completely. It stops at the message and does not shut down completel:
[Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved.
Log file attachment.
Hope this makes sense - As an example these are not as fast as the advance inscribers what were in earlier modpacks
如题,未连接时可以打开,链接后打开会闪退
建议用ME接口和样板供应器传输能量,而不是通量访问点,兼容MEGA 256M存储组件,提供更大的存储容量
https://github.com/bdew-minecraft/ae2stuff
I like this tool very much in gtnh, but I haven't seen it in the higher version, when I was playing atm9, I was troubled by expanding my ae network, I always couldn't tell where the P2P connection was, I urgently needed this tool, could I make a this, add it to this mod, thank you very much, if I can I would like to sponsor you 10 dollars, this is my pocket money this month, I am in China, in high school, there is no more.
I am playing around with the accessor while trying to power subnets. It appears that having an accessor against an interface won't push power into the subnet storage buses. Having an external energy source pushing into the interface however works perfectly. If possible could you make it that this setup works? It provides an effective and compact method for combining power into subnets.
Edit: Alternatively it could work if an accessor could push into an accessor so that that could be used as a bridge instead of accessor - interface.
MODS only has AE2 and ExtendedAE, but once ExtendedAE is added, the game will crash upon startup
崩溃日志.txt
please back port the me wireless connector to 1.19.2
Been loving the mod and i was missing some features on my ATM 8 modpack, like the extended molecular assembler, and another question do you plan on making a faster me pattern?
Ty for the mod it's so better to play ae2 with this
Import/Export does not accept crafting card?
1.19-0.1.2
what about a wireless connector (like ae2 stuff) +/ newer cables with more bandwidth? (yes i know i can set channel mode but its too casual)
I would love to extend fuzzy card. Adding export by tag, mod, etc.
I'm not sure if this were request can be filed
Thank you very much for implementing the pattern viewer feature!
However, I believe that pressing ESC in the Pattern Viewer should return to the previous GUI instead of closing the inventory.
do u think that is a good idea
Hello, it would be really nice if you could port that feature
thank you for your mod btw
The point is in the title 😀
There is a mod called Dynamistics, which brings QoL features to AE2's patterns.
Would it be possible to port it to the modern version?
1)Adding Improved molecular for 1.12.2 version PLEAS!!
2)Adding improved co-processor for 1.18-1.20
Hi! Will be nice more cpu so-processors, like as 4, 16 and 64 parallel threads in 1 block instead column of 64 regular crafting processing block.
In the Enhanced Pattern Access Terminal when hovering over the search bars it says Interface
instead of Pattern Provider
Could you make that ME Extended Pattern Providers retains their inventory when broke ?
It would help so much moving them
Hey,
it would be awesome to get a Level Emitter that emits a redstone signal when below/above one point and then disables/enables this signal again when another point is reached.
So like the Treshhold Switches from Create.
Hi. Time for a challenge - how about porting a massive assembler from lazy ae? (yes i know there are accelerated molecular assemblers, but this seems casual...). (if it doesn't overlap with the idea of accelerated molecular assembler)
I love the tag export/storage bus, but would it be possible to have a mod export/storage bus
今天我想看下你还发行了那些mod,发行你把网络分析在1.20中做出来,太感谢你了,你在14号做出来的,可惜我今天才发现。
我在curseforge.com实在没找到哪里可以评论,只能再回到这里了。
总之,谢谢你。
extae对jech支持不好 只能用中文打字
It would be nice to have one of these at the fabric too, I might even be able to help with some porting.
Hey,
another idea from me.
This Card would be a Memory Card, where you could save connections with a name and then apply them.
Similiar to the one from GregTech New Horizons.
(Picture from https://youtu.be/e61y_K8zrbQ?si=M4ig9j7Pv14Iv0zY&t=931)
Doesnt need to be that fancy, would be enough to store connections.
If possible, it is best to have the receiving device always try to connect to the sending device, rather than only when power is available, this helps solve the problem of unexpected disconnections that often occur
I loved having extendedAE for 1.19.2 fabric, especially when playing with Tech Reborn, that I was honestly surprised a fabric version hasn't been released yet for 1.20.1.
Pattern Provider Upgrade cannot upgrade plane-like pattern providers, while it works fine with the block form.
In the latest version for mc 1.19.2
I haven't seen it mentioned in the issues before, so I wanted to ask you to publish this mod on Modrinth. Even though this mod is provided under the LGPL-3.0 because of CurseForge and Modrinth policies sometimes it is not recommended to use mods from both, especially in public modpacks.
Could you provide this mod on Modrinth or is it a CurseForge only mod?
Hi,
It would be cool if there was a way to rename AE2 components withouit the use of anvils and on the spot. I know in AE2UE and GTNH version of AE you are able to use a cutting knife on a machine to change its name. It also gives a cutting knife a new cool feature other than making anchors, and Inscriber Name Presses (which i think are useless given you can do the same thing with an anvil on the spot)
4 energy cards inside AE wireless connector isn't dropped when i broke AE wireless connector with pickaxe
Having twice as many storage cells in the same amount of space is really nice, but you can only see the status of the first ten cells without going into the drive's interface. This could be an issue when trying to figure out how close to full a larger system is, or how many partially full drives you have
Loving the mod overall since I discovered it a couple weeks ago though. Good job!
advice you use 'ae2:interface' to input and output energy,and add 256M cell
Will the features from newer version be backported to 1.19.X?
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