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A 3ds Max plugin for V-Ray 3.30 that allows rendering of Golaem .vrscene files.
License: MIT License
This project forked from golaem/vraygolaem_max
A 3ds Max plugin for V-Ray 3.30 that allows rendering of Golaem .vrscene files.
License: MIT License
Compilation =========== *) Open the .vcproj file in Visual Studio and let it convert if needed; *) Adjust paths to the V-Ray SDK and the 3ds Max SDK and the output file name as needed; *) For 3ds Max 2013 and later, make sure the character set is set to "Unicode". Installation ============ *) For 3ds Max 2015 and later, copy the file scripts\vraygolaem.py to [3dsMaxRoot]\scripts\Python *) Copy the file vrayplugins\vraygolaemNNNN.dlo for the respective 3ds Max version into the "[3dsMaxRoot]\plugins\vrayplugins" folder (or whereever the V-Ray plugins for 3ds Max are) *) Copy the vray_glmCrowdVRayPlugin.dll plugin for V-Ray 3.0 Standalone to the folder with the rest of the V-Ray plugins (f.e. "C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 2014 for x64\bin\plugins") OR add the path to them to the VRAY30_RT_FOR_3DSMAX2014_PLUGINS environment variable so that the plugin can be found and loaded. Replace 2014 with the specific 3ds Max version that you have. *) Set the PATH environment variable to also contain the path to the Golaem "bin" folder so that the various Golaem DLLs can be found. *) Make sure that the environment variables needed for V-Ray RT are set up correctly (i.e. VRAY30_RT_FOR_3DSMAX2014_PLUGINS etc). Usage ===== *) The VRayGolaem plugin in 3ds Max can be created from the "Create" tab of the Command planel, "VRay" category. Click on the VRayGolaem button, then click and drag in a viewport to create it. Then click on the "cache_file" button to specify a .vrscene file containing the GolaemCrowd plugin. The .vrscene file MUST NOT contain any SettingsXXXXX plugins - they will mess up the rendering. Use the "shader_file" button to specify a .vrscene file with the shaders that will be used for rendering. You can control the texture search paths using the VRAY_ASSETS_PATH environment variable if needed. Official help page: http://golaem.com/content/doc/golaem-crowd-documentation/rendering-v-ray
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