David Nadaski's Projects
code for video series on writing CAD utilities from scratch
Polygon Clipping and Offsetting - C++, C# and Delphi
Real-Time Dynamic Cover System for Unreal Engine 4
Dark Reader Chrome and Firefox extension
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
A simple example of skeletal animation using OpenGL (and LWJGL).
An implementation of Bayazit's Algorithm (repurposed from https://mpen.ca/406/bayazit)
Unreal Engine 4 plugin component for rendering runtime generated content.
Implementing and analyzing a data structure in C++
This project implements token calculation for OpenAI's gpt-3.5-turbo model, specifically using `cl100k_base` encoding.
A simple server in c++ for Linux that saves crash reports from UE4
A Vulkan renderer, written in C++20