This is a project I originally wrote in Python, but have since decided to convert to c# for performance benefits.
pivisualisationscsharp's Introduction
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pivisualisationscsharp's Issues
Pixel visualiser crashes the program when target number of rects >~500
I suspect it's to do with excessive calls to the canvas / excessive instantiation of rects?
Might be solvable with multithreading, or code optimisation to reduce unneeded calls.
Will look into it.
bitmap same colour issue
When drawing bitmaps the output seems to always be a full sized image of the same colour. When clicking draw again, this fixes itself.
This might be an issue with the buffer, but numerous tests revolving around bitmap.lock(), dirty rect, unluck have failed.
InvalidateVisual() also doesn't fix this.
Adding a message box interrupt to each step of drawing shows that the image is filled multiple times in different colours, so the rectangles to draw are somehow being drawn over the entire bitmap.
This could be fixable by using a bmp image of only white instead of bitmap factory.
Options GUI needs to pass on to dictionary
Implement options UI fully.
PixelVis doesn't yet take digits of pi
Will work on this. Vis needs to take pi digits and run them through a colour dicitonary to get colour.
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