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arduino-particle-sys's Issues

One Sketch two Effects

hello,

i like ur particle System very much and build at this time a mood lamp. I want that the user can change the effect. In my example from fire to spin.

My Problem, how can i init both effects at the same time. I try this with follow code:

´´´
PartMatrix pMatrix;
// Spin
Particle_Bounce particles_bounce[numParticles];
Emitter_Spin emitter_spin(112, 112, 5, 7);
ParticleSys pSys_spin(numParticles, particles_bounce, &emitter_spin);

// Flame
Particle_Std particles_std[numParticles];
Particle_Fixed source;
Emitter_Fountain emitter_fountain(0, 0, 5, &source);
ParticleSys pSys_flame(numParticles, particles_std, &emitter_fountain);
...
// User can change between effects
pSys_flame.update();
// OR
pSys_spin.update();
´´´

Flame works wonderfull, but only the spin effect do nothing. May this is the wrong way or both effects use same memory? Or i have to use different PartMatrix?

Error compiling.

hi guys
I add this library into my Arduino library and then lunch the the examples of the library , but faced with the following error

In file included from GreenFireFastLED.ino:16:0:
\arduino-1.6.4\libraries\FastLED_3.1.0/FastLED.h: In static member function 'static CLEDController& CFastLED::addLeds(CRGB*, int, int)':
\arduino-1.6.4\libraries\FastLED_3.1.0/FastLED.h:326:32: error: 'CSmartMatrixController' does not name a type
case SMART_MATRIX: { static CSmartMatrixController controller; return addLeds(&controller, data, nLedsOrOffset, nLedsIfOffset); }
^
\arduino-1.6.4\libraries\FastLED_3.1.0/FastLED.h:326:83: error: 'controller' was not declared in this scope
case SMART_MATRIX: { static CSmartMatrixController controller; return addLeds(&controller, data, nLedsOrOffset, nLedsIfOffset); }
^
Error compiling.

What is the version of IDE needing ?

Hello. First, thanks a lot for the quality of the programs (and sorry for my english grammar...i'm french...).
I tried theses examples with IDE 1.05-R2 and IDE 023 and i had some compilation errors.

So my question is : for wich version of IDE does it works ?

Thanks in advance.
Regards,
Thierry from France

Hardcoded to 8x8 Matrix?

I'm trying to use this with a 32x32 matrix. I've changed the constants in PsConstants.h, and all I get is a little 8x8 square. It displays properly, so it's just the rendering somewhere.

Please help!

Compatible with mono-chrome 8x8 matrix ?

This looks like a great library! But is this compatible a mono-chrome 8x8 matrix? Or would there be an easy way to make it compatible? The different color selection would obviously be ignored.

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