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Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.

Home Page: https://www.gibberlings3.net/mods/items/sod-to-bg2ee-item-upgrade/

DTrace 99.78% Batchfile 0.21% Lua 0.01%
bg2ee eet mod infinity-engine weidu items

sod-to-bg2ee-item-upgrade's Introduction

Siege of Dragonspear to Baldur's Gate II: Enhanced Edition Item Upgrade

Latest Release Language Platform

A Gibberlings Three Mod

Author: Daeros_Trollkiller

On the Web: Home page and Discussion forum

Introduction

My inspiration for this mod came from the Siege of Dragonspear expansion itself, and the new and unique items it introduced to the game. I felt they filled a lot of gaps for various classes/kits and many had unique and fun new abilities and effects. I especially liked how with many items there was a tradeoff involved, making the player think and strategize with their use.

I always felt that Beamdog should have allowed more of these items to import in BG2:EE and even have upgrade paths for them to allow for more variety and replay value in that game. Well... since Beamdog didn't, I decided to do so myself!

Content

What this mod does:

  • Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.

  • Includes an optional component to force all import-able SoD items to be present in their normal locations. Since the Voidsword +3 and Voidhammer +3 are mutually exclusive, a choice is given for which to import. I included this component since many players (myself included) have had trouble with these items not importing into BG2:EE properly.

  • Adds upgrade options for the majority of the imported SoD items via Cromwell and Cespenar. All recipes are on both, so the player should not run into any issues upgrading items. Many of these new recipes require existing upgrade components within the game, keeping in the spirit of having to choose one upgrade over another for strategizing and replay-ability. In addition, I have also created a few entirely new upgrade components to fit with the theme for some of the upgraded items. I included an upgrade path for one importable item from BG1 as well, since I felt it deserved a future in BG2.

  • Adalon now drops silver scales, correcting what I felt was an oversight.

  • Saladrex now drops red scales, correcting what I felt was an oversight.

  • Adds green and black scales to the Green and Black dragons in the game.

  • Adds a few new component items for use in the new upgrade recipes on Cromwell and Cespenar.

  • Imports Helm of Opposition from BG1 - simply because it's fun, and if you know how to use it, it can be very useful.

  • Includes an optional component to change Cromwell's equipment to something more in-line with his skills as a forger of highly magical items.

  • Includes several new wizard and priest spells, placed in locations throughout the campaigns.

  • Includes alternate completion and upgrade path for the human flesh armor.

  • Includes upgrade paths for a two importable weapons from Baldur's Gate:EE

  • Optional Component to allow for choice of items imported from BG1.

  • Optional Component for updating names/appearances of existing dragonscale items to be more consistent.

  • Optional components for cosmetically enhancing existing items and on-hit effects.

  • Adds new options for armors, helms, and shields that can be created from all existing dragon scales.

  • Imports many items from Icewind Dale and places them in thoughtful locations througout the game.

  • Imports new spells and Icewind Dale items into Baldur's Gate 1 Enhanced Edition.

  • Randomization of some item/spell drops to add replayability.

All of the upgrades were created with balance in mind, and most have unique effects to keep things fun and fresh.

Spoilers

As I feel that discovery is very much part of the fun in bringing in these new items, the information below can be considered spoilers.

Copyright

SoD to BG2EE Item Upgrade is (c) 2019 Daeros_Trollkiller.

You are allowed to submit maintenance updates for this mod. This mod is additionally licensed under CC-BY-4.0.

Further Reading

sod-to-bg2ee-item-upgrade's People

Contributors

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sod-to-bg2ee-item-upgrade's Issues

.exe to .zip

Could the main installer be changed away from an .exe file to a .zip file? This should make it
easier to install it, more in line with other mods that are distributed.

Documentation files

Will it be possible to move all the md-files into a "documents"(or other name) folder inside the mod? If you extract the mod to the game, they all go into the main game directory. Also they overwrite files from other mods and/or get overwritten.

[Documentation] Balance-related aspects

Could the main README add a subsection how balanced the items are?

There are other mods that add some items that are quite addictive and broken. For instance,
disintegrate or group-kill effects.

How game-breaking may the items be of this mod?

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