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Tools & code for use with Dunia engine-based games (Far Cry series).
License: zlib License
C# 97.46%
C++ 2.18%
C 0.35%
gibbed.dunia's Introduction
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gibbed.dunia's Issues
Rick, could you, please, post the release of updated Gibbed.Dunia on GitHub? And the other users would be able to just grab that wonderful tool, and start modding of FC Primal.
It would be amazing to robustly explore and manipulate the resources of this game. It uses a PAK format for storing data, for which I've tried:
QuickBMS , but repacking doesn't seem to work
AvatarTools but those didn't work for me. Might be a 32 vs 64bit issue?
But underneath that, I believe the game uses the Dunia engine.
I've decided it'd be best to bring in the code from the Dunia2 repository over to this repository. Eventually.