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clickerquest's Issues

Special items

Ring/amulet/feather/etc. which effects:

  • min multiplier
  • max multiplier
  • attack values
  • defense values
  • hit points

NPC should be found on some levels

NPC should be found on some levels after fully exploring it. They might join the party and upon dying they should return to the place where they were met first. Their avatars could change every time.

Autoturn

Exploring, resting, switching actions, executing turns.

Drops / loots

When an enemy or party member dies they should drop their items (and some more).

Inventory view

A shared inventory, also the items on the ground, the equipped items for characters.

Maybe the best would be only one character at a time and next/prev buttons.

Common objects

Common objects should not be created for each screen.

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