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Stargazers

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csgo-ze-configs's Issues

Bosses are broken on some maps

The bosses are broken on some tryhard maps heres proof: https://steamcommunity.com/sharedfiles/filedetails/?id=2096604444 We shot it and it took no damage, the same thing occurred on cosmo one round, idk what causes it, it occurred, there will be more coming, Mako v5 is fine, Paramina is fine, Wanderer v5 is fine except one round the Castle Bahamut did not work, Temple Ancient works fine. not sure about v2, v4 and v6 Wanderers Palace, not sure about Ridorana, Mako v6 Wester v7 and v8, there might be more on some non final fantasy maps.

Roof adventure bosshud

Hey, the roof adventure bosshud is a little bugged. Boss HP Bar's always ends 1 bar too fast [Boss still has 1 hp bar remaining] . Is it setup correctly?

ze_mojos_minigame: no kevlar on first spawn/potential issue with health?

pretty minor issue, but you don't get kevlar automatically during the first round you spawn in, but you get it every round after buying it

I believe there's also an issue with the health humans get, from what I can tell some humans get 140 hp while others can only get 100 hp at the start of the round, no idea what the proper value should be.

edit: seems like the health is related to whether or not somebody joined the map at the right time or not, I believe that if you joined at the very start (coming from map change) you get 140 hp, but coming in the middle of a round (as a zombie) and then becoming a human next round, your health gets set to 100, so I guess the 140hp is not being properly set on round start for people who just joined

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