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pokemon-red-unity's Introduction

Pokemon-Red-Unity

Recreation of Pokemon Red/Blue in Unity

Main resources/references used:

Dissassembly: https://github.com/pret/pokered

Gameboy Architecture Manual(for the assembly code): http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf

Assets from MrSquishy's Minecraft version: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/2803888-pokemon-red-fully-recreated-without-mods

Dragonfly Cave(encounter tables): http://www.dragonflycave.com/

Game functionality analysis videos(Crystal_): https://www.youtube.com/user/CrystaL12RG

Map Images-

Overworld: http://vgmaps.com/Atlas/GB-GBC/Pokemon-Red,Green(J)&BlueVersions-Kanto.png

Interior: https://github.com/huderlem/RBMap

Music- https://www.zophar.net/music/gameboy-gbs/pokemon-red

Sounds-

Thanks to https://github.com/dannye for helping me extract alot of sound effects from the game

Move sounds by CELEBI: http://cutstuff.net/forum/index.php?topic=6528.0)

Feature checklist


  • Map - 100% (Raw map data loader finished)

  • Items - framework done, all items not implemented

  • Intro/Credits

  • Basic Movement - all done except for surfing

  • Main Pokemon framework - 95% done

  • Encounters - 5%

  • Battles - 5%

  • Dialogue System

  • NPCS - 30% done, trainer logic, and movement animations not done

  • Hidden Moves - not done


  • Tiles -

  • Collision tiles - done

  • Interactables - done

  • Warps - done

  • Tall Grass - done

  • Water - done except for main functionality


  • Events - not done

  • PC - item PC done, Pokemon PC not done

  • Pokemart - done, variations such as Celadon mall not done

  • Pokecenter - not done


  • Menu -

Done: Bag, Options, Pokemon menu, Pokedex, Badges

Not done: Save/Load


  • Link Cables Features -

  • Trading - not done

  • Battling - not done


  • Sound - done

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Contributors

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