Recreation of Pokemon Red/Blue in Unity
Main resources/references used:
Dissassembly: https://github.com/pret/pokered
Gameboy Architecture Manual(for the assembly code): http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf
Assets from MrSquishy's Minecraft version: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/2803888-pokemon-red-fully-recreated-without-mods
Dragonfly Cave(encounter tables): http://www.dragonflycave.com/
Game functionality analysis videos(Crystal_): https://www.youtube.com/user/CrystaL12RG
Map Images-
Overworld: http://vgmaps.com/Atlas/GB-GBC/Pokemon-Red,Green(J)&BlueVersions-Kanto.png
Interior: https://github.com/huderlem/RBMap
Music- https://www.zophar.net/music/gameboy-gbs/pokemon-red
Sounds-
Thanks to https://github.com/dannye for helping me extract alot of sound effects from the game
Move sounds by CELEBI: http://cutstuff.net/forum/index.php?topic=6528.0)
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Map - 100% (Raw map data loader finished)
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Items - framework done, all items not implemented
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Intro/Credits
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Basic Movement - all done except for surfing
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Main Pokemon framework - 95% done
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Encounters - 5%
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Battles - 5%
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Dialogue System
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NPCS - 30% done, trainer logic, and movement animations not done
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Hidden Moves - not done
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Tiles -
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Collision tiles - done
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Interactables - done
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Warps - done
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Tall Grass - done
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Water - done except for main functionality
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Events - not done
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PC - item PC done, Pokemon PC not done
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Pokemart - done, variations such as Celadon mall not done
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Pokecenter - not done
- Menu -
Done: Bag, Options, Pokemon menu, Pokedex, Badges
Not done: Save/Load
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Link Cables Features -
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Trading - not done
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Battling - not done
- Sound - done