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Secret lodge game rules
Prepare for the initial play test. This will be done with dry erase boards/cards.
In person or on tabletopia?
This is the main game board that represents the area that all players play and interact.
It represents a faux Victorian city - a heightened reality "London", similar to the more fantastical Sherlock Holmes or League of Extraordinary Gentlemen.
The physical board (demo) is 24" x 24" and based on a dry-erase hex board.
The board is divided into these areas:
Optional areas:
Create images for cheat sheets.
Create a minimal text version
Create an icon based version
See the smallest form factor I can get all the necessary information into
Include rules for all actions
Include summary of how to score
There was too much to do, hard to understand
The mechanisms of how to play were not clear. Need to simplify
Need a clearly written set of game objectives and how to achieve them.
Clarify how the market works - add a default market card that specifies exchange
Clarify player initial
Simplify the factories - maybe just re-design card.
Make sure the factories are on the board
Clarify the rules around building
Clarify how to score points and what actors are for
Remove elections / make optional? Remove laws / make optional? Play with just a market, and re-add this later
Revamp actor abilities - need to make them all useful, and have both an instant ability and tap ability or persistent ability [IN] [TAP] [PER]
Clarify what secrets are for - end of game scoring / "hit points" of lodge
Move the occult track to a different location on your board? Clarify how it works? Tap an actor to advance an occultist?
Revamp how pawns work - needs to be more motivation to use them.
workers - work in factory
play on cards
hold spaces for building
building - control districts
Resolution
Score points for control of the city
Score points for actors in lodge
Score points for strength of grandmaster
Score points for occult?
Revamp the "Quick guide"
Other notes
You win by scoring the most points of any player.
You score points by:
This board shows the astral state of the universe, as well as how powerful each lodge is in each elemental/sigil.
This is the individual board for each player's lodge and holds most of their resources, potential, grand master and secrets.
The player board tracks various aspects of our lodge:
Your available pawns are determined by your buildings, plus and extras hired during your turn. They can be placed next to your player board.
Your conspiracy consists of the cards you have played from your hand into an area below your player board, and amount to an extension of your lodge.
Write up game description, with different versions for different audiences or settings:
The game play loop is the sequence of actions that take you through a whole play of the game.
Game Setup
Player Setup
Pre-First Turn
Seasons [1..6+]
Phases [1, 2, 3]
Consolidation
Gain pawns and resources based on state of lodge board and game board.
Player Actions: Simultaneous
Machinations
Primary game loop. Players take actions to control the city, gain resources and improve their lodges power.
Player Actions: In clockwise order from first player
Resolution
Resolve any plots and conflicts.
Player Actions: In clockwise order from first player to pass phase 2
End Condition
End-Game Scoring
Optional Setup
Write up detailed game rules. This is in the GAME RULES file here, written using markdown. This is the comprehensive rules which will be used for play testing and from which more concise rules will eventually be written.
Flesh out the details that will be used to create the game cards.
https://docs.google.com/spreadsheets/d/1FbHg03Pj0tRJIfP-dGqlwPflYK61CEHONHpxBpzfkQk/edit#gid=0
Main deck:
Actor
Artifact
Gambit
Boon
Location
Additional decks:
Lodges
Secret Plot
Card notes:
The main deck or the cadre is where cards are drawn from.
The cadre is a set of four cards placed at the top of the board and renewed each season.
There are no duplicate cards in the deck.
The main deck contains 64 cards.
If the main deck runs out of cards, reshuffle the discard pile and create a new main deck.
There may be some additional expansion sets that can change the flavor and contents of the deck.
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