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minestellar's Introduction

##Minestellar CURRENTLY IN DEVELOPMENT

General Info

Contributing

Licensing

###General Info This mod is about exploring the galaxy, finding resources and conquering the universe!

###Contributing


####Submitting A Pull Request So you found a bug in this project's code? Think you can make it more efficient? Want to help in general? Great!

  1. If you haven't already, create a Github account.
  2. Click the Fork icon located at the top-right of this page (below your username).
  3. Make the changes that you want to and commit them.
    • If you're making changes locally, you'll have to execute git commit -a and git push in your command line.
  4. Click Pull Request at the right-hand side of the gray bar directly below your fork's name.
  5. Click Click to create a pull request for this comparison, enter your pull request's title, and create a detailed description telling us what you improved.
  6. Click Send pull request, and wait for feedback!

####Creating an Issue This mod crashes every time? Have a suggestion? Found a bug? Create an issue now!

  1. Make sure your issue hasn't already been answered or fixed. Also think about whether your issue is a valid one before submitting it.
  2. Go to the issues page.
  3. Click New Issue right below Star and Fork.
  4. Enter your Issue's title (something that summarizes your issue), and then create a detailed description ("Hey, could you add/change xxx?" or "Hey, I found an exploit.", etc.). Post on pastebin the crash-report, in case you have one.
  5. Click Submit new issue, and wait for feedback!

Licensing

  • Source code Copyright © 2014 Davide Cossu & Matthew Albrecht.

    GPL3

    This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along with this program; if not, see http://www.gnu.org/licenses.

  • Art assets, model objects, localizations and other non-source code are licensed under a Creative Commons Attributions 4.0 Internationla License.

    CC BY 4.0

minestellar's People

Contributors

gjkf avatar mattparks avatar gekens avatar dochebi avatar

Stargazers

Edoardo "endlesszero" avatar Jerzerak avatar  avatar

Watchers

 avatar  avatar Edoardo "endlesszero" avatar  avatar  avatar Marcel Caldato  avatar  avatar

Forkers

dochebi 4space

minestellar's Issues

INFO: How teleportation will work.

In any dimension (except the end and nether) after you hit a height in the world you will go into orbit of that world, in that orbit if you fall below a point you fall back to that world. Rockets are just a faster way for getting into orbit, but also if you have programmed your rocket to go to another world once you hit what ever planet you launched from max orbit height you are teleported over to your selected world. How a rocket gets to a planet probably will look like this, but maybe while transferring to the planet you can get some cool animations.

Asteroid/Overworld Orbit TODO List

Asteroid dimensions needs asteroids to generate!

In overworld orbit seeing the overworld would be nice.

No gravity, jump up and continue in that direction forever.

To stop going out forever, sticky boots and jetpacks. Sticky boots have a toggle and basically they keep you to a surface. Jetpacks can take you X, Y, Z in any direction, WARNING if you are in 0 gravity and acceleration at a object YOU HAVE TO SLOW DOWN or SPLAT!

Inertia Dampener, used in conjunction with a Jetpack so when not throttle you slowly use rcs to stop.

In asteroid dimensions, the sun does not set below, it is constantly rotation west-east for a endless say, unless your sun is blocked by a object.

In space, there is different sun lighting, instead of there just being a general bright and not bright outside, your brightness is determined on how well you can see the sun, and lights.

Textures

A lot of textures in the mod need to be updated, they are bad.

TODO: Moon Footprints

Right now they look bad and disappear very fast, there should only be 1-2 rendering per block and they should come semi transparent over the Surface Stone. I might suggest skipping the whole entity footprints and use block icons like Galacticraft 1.6 did, it saved a lot better and looked cleaner.

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