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A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.

License: MIT License

Swift 66.93% GLSL 33.07%

scenekit-outline-technique's Introduction

SCNTechnique example

This is a recreation1 of the last example from my objc.io SceneKit article.

It's a fairly small two pass SCNTechnique that draws dark lines where there are "sharp" differences in depth or surface normals.

I don't intend for it to be anything more than an example, for learning purposes.

A blue bishop (chess piece) with black outlines


  1. I was sloppy and lost the original code ๐Ÿ˜•

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