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learnunity's Introduction

A video series covering the Unity game engine. Guide below, code examples in subdirectories.

C#

I don't recommend diving into Unity until you have a basic familiarity with C# (or Java, which is similar enough).

These lessons assume familiarity with my Pigeon educational language, which is covered in the first four videos of this playlist.

core concepts

input (keyboard, mouse, gamepad)

creating GameObjects and components

vectors and rotations

physics and collisions

coroutines

prefabs

audio

sprites

(work in progress)

tile maps

(work in progress)

messages

(work in progress)

physics joints

(work in progress)

2D physics

(work in progress)

animations

(work in progress)

timelines (for scripted events and cinematics)

(work in progress)

navigation (AI pathfinding)

(work in progress)

UI

(work in progress)

shaders and rendering

(work in progress)

lighting

(work in progress)

cameras

(work in progress)

particle systems

(work in progress)

terrain maps

(work in progress)

asset management

(work in progress)

scene management

(work in progress)

multiplayer networking

(work in progress)

XR (VR and AR)

(work in progress)

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