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Yet Another Vulkan Engine

License: MIT License

C++ 98.69% CMake 0.54% C 0.14% Python 0.64%
vulkan-engine engine rendering vulkan vulkan-api deferred real-time pbr shaders 3d-graphics

yave's Introduction

Yave

Yet another C++20 Vulkan engine.

Disclaimer

This is a pet/learning project, it's not meant to be a serious engine and should not be used for anything beside playing with Vulkan.

Currently only supports Windows

  • With GCC 14+ through MSYS2
  • With MSVC 19.28+

Serialization format is compiler dependent!

Current status Older UI: 1 2

Project structure

  • y: Core library with a bunch of utility functions and classes
  • yave: The engine itself It links only to y and spirv_reflect
  • editor: A scene editor build on top of yave
  • shaders: All the shaders for both the engine and the editor
  • external: Third party libraries

Building

You need:

  • CMake (3.25)
  • A C++20 compiler
  • Vulkan SDK
    • With Volk

Implemented features:

  • All basic Vulkan features
    • Buffers
    • Images
    • Arrays
    • Cubemaps and IBL probes
    • Descriptor sets
    • Basic pipelines
    • Compute shaders
    • Swapchain
    • Framebuffers
    • Resources lifetime management
    • Framegraph
  • Rendering pipeline
    • Tiled deferred shader
      • Physically based lighting
      • IBL
    • Shadows for spot and directional lights
    • Basic scenes
    • TAA
    • Bindless renderer with batching

Licence:

MIT

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