Comments (5)
This is not an error, that what an empty scene looks like.
The errors in the console are expected, it can't find any asset or scene. These will go away if you import stuff.
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Cannot load mesh objects (.fbx) from resource browser
Also, loading an image file closes the window
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Only gltf objects are supported.
Do you get any message in the console when loading an image ?
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If bring it up with engineview here, it will be forced to close.
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That's very wierd, the call stack seems to be in the scripting engine, which shouldn't even run here
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Related Issues (14)
- Did you implement any order-independent transparency in the engine? HOT 1
- mismatch error? HOT 1
- Failed to build on MSYS2 MINGW64 HOT 3
- . HOT 2
- VK_ERROR_OUT_OF_POOL_MEMORY error HOT 8
- launcher error HOT 10
- cannot import prefab HOT 1
- Compiling errors when using the command HOT 2
- where is the file "world.yw3"? HOT 1
- Build Error HOT 4
- Lua Error? HOT 4
- Cmake Build Error? HOT 2
- gcc build problem HOT 1
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