Comments (10)
Can you compile in debug and rerun the program to get a clean callstack ?
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if use outliner or inspector
used outliner "empty entity"
![err2](https://private-user-images.githubusercontent.com/63955442/287310813-ea77ea74-85b5-4d6f-bc57-61f9f7b2a3da.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTUxODQ2MDAsIm5iZiI6MTcxNTE4NDMwMCwicGF0aCI6Ii82Mzk1NTQ0Mi8yODczMTA4MTMtZWE3N2VhNzQtODViNS00ZDZmLWJjNTctNjFmOWY3YjJhM2RhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA1MDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNTA4VDE2MDUwMFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTBlNmY5OTM1MDBjMGQ2YzY4YzRmZDZjYjhjOTMzYzA2OGVkNTA0Mjk1YzQ0Y2RmMmM3OWVlMmU2ZmI1NDYzM2MmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.ZngfIFvp6jJ2Yz7uiBTtDzboAcZfsrt2QDkb24fIiRM)
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The crash when adding an empty entity has been fixed.
For the "fmt failed" thing. This error comes from std::format
and I can't seem to reproduce it. I suspect that whatever you are trying to load contains names with some weird or invalid characters.
Are you adding a prefab imported from a glTF ? If so can you post the glTF ?
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gltf used
https://github.com/KhronosGroup/glTF-Sample-Models
![err](https://private-user-images.githubusercontent.com/63955442/287334241-d2f4edcc-de86-472b-ba90-e0f4455406aa.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTUxODQ2MDAsIm5iZiI6MTcxNTE4NDMwMCwicGF0aCI6Ii82Mzk1NTQ0Mi8yODczMzQyNDEtZDJmNGVkY2MtZGU4Ni00NzJiLWJhOTAtZTBmNDQ1NTQwNmFhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA1MDglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNTA4VDE2MDUwMFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPThlYmU4OWViYmEyZDIyMDNhNzYxNTQyZDNlZWI0MmEwMTRjMjMwNzAwNzE4MzJhZTRjM2M4MDJmYWE1YWIwNDcmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.h0EJLz7q7_8ryort68TIebO0F4T4O2ARYXMPXTsZqTg)
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and Empty entity -> inspector -> Add component
same error
from yave.
I am unable to reproduce with either method you provided.
Please compile the project in debug, and post the full callstack here.
from yave.
Neither of these are the call stack.
This is what I am expecting:
Note that this one doesn't have all the ??
that yours have. This is because you need to compile in debug or at least with debug symbols for the functions names to show up.
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from yave.
It seems to be linked to this STL issue. I am not sure why you have the error and I don't. It could be that your compiler is out of date (I run MSVC 19.37.32824) or your system has a weird local that messes with std::format
.
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Previous versions (c++17 version) work normally
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