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License: Other
Updated and Cleaned GameSpy SDK
License: Other
The SDK is missing TLS support (only supports SSLv3 witch is deprecated now).
Since writing an TLS engine from scratch could be long, another alternative is to bundle OpenSSL support, witch is not integrated, or upgrading to newer MatrixSSL version.
TWLSSL/REVOEXSSL are Nintendo SSL modules for their console.
iPhone/iPad/iPod devices, according the the GameSpy Open SDK 1.0, doesn't allow using the C function fopen
. (The same thing also happens on Android), the Open SDK fixed this isse by using gsifopen
, a resonable solution for iDevices while keeping support for the platforms that supports it.
This function MUST be ported into the current SDK to allow iOS devices to fully operate.
Linux platform project and XCode exists in this SDK, but they use the old styling (witch i really disagree with).
The files are SIMPLE builded with the application, it could be REALLY annoying to compile all the SDKs for any need, that's why in the Windows project, each folder rappresents a static library that are linked with the tests/applications.
I could not help with XCode since I don't own a Mac.
According to this site, there are several exploits in the SDK/Server. Someone should look at these and report/fix the following bugs to allow a safer usage of the SDK. (According to Luigi Auriemma, the guy who discovered this bug, none of this bug have been fixed in public builds)
OpenSDK uses a newer version of WebService SDK (witch unfortunally we don't have access to source code since it was a prebuilded library), on the header file (saved in this SDK as AuthServiceOpen.h
) there are contained several functions that make use of a new parametra called gameID (On the current SDK it's not present).
In my opition, this part was added to allow GS-SDK to connect with a specific gameID. (Witch could be used, for example, to block access to old games?)
However, this new parametra MUST be merged in order to compile Brigades SDK.
Consoles that used Visual Studio, should receive the same adjustments for Windows, in order to fully compile the SDK.
The platforms that should need this adjustments are: Xbox, Xbox360, PS2 ProDG, PS3 ProDG, PSP ProDG.
Ping SDK can not identify / perform pinging if two or more players have the same IP, this is due to the fact that Ping SDK list players by their IP and nothing else.
A possible fix would be also list by port or by player name.
GameSpy provides a C# wrapper for using it into C# application.
Reseach and fixes must be done in order to use it.
Now days, Java is an extremely popular language, a wrapper to Java (Using JNI) would be usefull to integrate RetroSpy into Java Apps.
Nintendo DS/Nitro builds require a specific module called NitroWifi. (It should be an implementation of network sockets by Nintendo).
Without this SDK (witch I think it was never leaked), we will be NEVER able to perform a DS build.
Master doesn't currently compile for me due to missing ';' for several GS_ASSERT lines.
Since the project should move away from Visual Studio projects, in the current files, the C# wrapper does require visual studio to work, and it could potentially not work with CMake.
Future investigation or specific integration needs to be made in order to build the C# (.NET Core after the wrapper will be revamped) with CMake.
GameSpy used to provide GUI tests for the Windows platform by using the MFC toolkit as UI toolkit.
It would be nice if the old MFC tests could be converted to a cross-platform Qt5 toolkit.
The MFC tests would be removed after the Qt5 conversions, as they are no longer usefull to the project.
Wiki states that consoles may be dropped in future since it requires use of the real SDK - almost all of these platforms have their own homebrew SDK (360 does not - but OG Xbox does! not that GameSpy was used on that platform, but) that could be used instead?
GameSpy Opensource SDK v1.0 was released in 2012.
In contains several part that do not exist in the current version of UniSpy SDK (2007)
I wasn't able to execute RetroSpy tests on Nintendo Wii/Revolution platform because the NDEV binaries (used in Nintendo Wii Developer Unit) are incompatible with retail ones (The one used in released Nintendo Wiis).
This should require testing or adaptation of HomeBrew Channel (since it's open source) to allow the channel to execute NDEV binaries.
Since I don't know if CodeWarrior is able to produce static libraries with consoles, a better idea could be converting the Linux projects with the console compilers.
The platforms that requires this are: PS2, PS3, PSP, DS, WII.
Lot of parts are undocumented, this could be a potential problem with a new comer developer that would like to use RetroSpy SDK in his game.
https://github.com/GameProgressive/RetroSpySDK/wiki
When I click the link under "Additional notes can be found here.", I get a permission message.
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