Comments (5)
Sure have a look at the files in this repository (hint)
Note that this repository tests all action flows that you can find in the readme. (see here).
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@webbertakken Good info, thank you!
Turns out I copied the wrong license into the Secrets
🤦♂
The way the logs reported the failure was a bit misleading, but managed to hunt down the problem
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Hey @bravetarget, thanks for submitting an issue.
Your config looks good. You may want to follow Unity docs (or a Youtube Video) for how to set up unit tests. It involves a test assembly file for each mode. Under some circumstances you need to follow Unity conventions, like which folder to put your tests.
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@webbertakken i think the tests are setup properly, i'll look more into this.. but here it is executed from the TestRunner
window:
so, if something is wrong with the test assembly config, that would be a likely reason that the playmode-results.xml
file is never generated? or could it be an issue with the github workflow config (which is what i was assuming since running the tests locally works)?
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@webbertakken can you paste a .gitignore
for a unity project that is passing the checks on github?
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Related Issues (20)
- Action freezes when Unity Test Framework is not imported to project
- Check Run Appears Under Wrong Workflow Run When Test Runner is Run Twice on the Same Commit
- Package Testing Hangs if Package Being Tested is the Root Directory of the Repository HOT 2
- Feature: Support Windows Runners for Package Testing
- Feature: Support Package Testing for Packages with Dependencies Outside of the Unity Registry HOT 1
- Feature: Add Caching for Package Testing
- Feature: Allow `unityVersion` of `auto` for Package Testing
- Code Coverage does not write any output anywhere HOT 2
- Unity no longer supports manual activation of Personal licenses HOT 2
- Create breaking change that updates rolling version number from 1 to 2
- Inconsistent licence activation HOT 7
- Reasource not Available by Integration HOT 5
- 'Unclassified error occured while trying to activate license.' HOT 9
- cannot access '/github/workspace/CodeCoverage': No such file or directory HOT 5
- v4.1.0 causing activation to fail when using manual offline activation HOT 5
- fullProjectPath is not set when using runAsHostUser
- packageMode workflow doesn't run playmode tests HOT 2
- chmod: cannot access '/github/workspace/CodeCoverage' HOT 1
- Licensing fails inconsistently during test step HOT 1
- Feature: Add support for Nuget dependency resolution when testing packages HOT 1
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