Comments (7)
Can you try game-ci/unity-test-runner@unity-builder-parity
and see if the activation issues got better
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@ironcutter24 the changes were merged last night so the branch was deleted. Try using v4 now
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+1
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This is a duplcate of #251. Until we have a fix, there are two possible workarounds:
Workarounds for Unity License Issue
a. Manually Extract the Serial from the License File
Manually extract the serial
from the Unity license file:
-
Locate the License File (depending on your operating system)
- Windows:
C:\ProgramData\Unity\Unity_lic.ulf
- Mac:
/Library/Application Support/Unity/Unity_lic.ulf
- Linux:
~/.local/share/unity3d/Unity/Unity_lic.ulf
- Windows:
-
Extract the Serial
- Follow the logic outlined in the unity-builder script.
- This involves reading the file, locating the
<DeveloperData Value="
tag, extracting the Base64 encoded string, and then decoding it. - Discard the first four characters of the decoded string, as they are not part of the serial.
b. Follow Activation Instructions from v3
Alternatively, follow the activation instructions from version 3.
from unity-test-runner.
Can you try
game-ci/unity-test-runner@unity-builder-parity
and see if the activation issues got better
got through Registration step sucsessfully, now doing the Testing in Playmode step.... looks promising to me!
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Can you try
game-ci/unity-test-runner@unity-builder-parity
and see if the activation issues got better
from unity-test-runner.
Works as expected, thank you for addressing the issue this quick!
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Related Issues (20)
- Action freezes when Unity Test Framework is not imported to project
- Check Run Appears Under Wrong Workflow Run When Test Runner is Run Twice on the Same Commit
- Package Testing Hangs if Package Being Tested is the Root Directory of the Repository HOT 2
- Feature: Support Windows Runners for Package Testing
- Feature: Support Package Testing for Packages with Dependencies Outside of the Unity Registry HOT 1
- Feature: Add Caching for Package Testing
- Feature: Allow `unityVersion` of `auto` for Package Testing
- Code Coverage does not write any output anywhere HOT 2
- Unity no longer supports manual activation of Personal licenses HOT 2
- Create breaking change that updates rolling version number from 1 to 2
- Reasource not Available by Integration HOT 5
- 'Unclassified error occured while trying to activate license.' HOT 9
- cannot access '/github/workspace/CodeCoverage': No such file or directory HOT 5
- v4.1.0 causing activation to fail when using manual offline activation HOT 5
- fullProjectPath is not set when using runAsHostUser
- packageMode workflow doesn't run playmode tests HOT 2
- chmod: cannot access '/github/workspace/CodeCoverage' HOT 1
- Licensing fails inconsistently during test step HOT 1
- Feature: Add support for Nuget dependency resolution when testing packages HOT 1
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