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Home Page: http://marshmallow.me/
License: Other
The only game engine that tastes better slightly burned!
Home Page: http://marshmallow.me/
License: Other
OLES is needed to get audio working on Android. OpenAL seems to support Android, perhaps we can use that for now.
The submodule, I'm sure you know how to fix.
The build fail is a little odder - it seems Box2D started using nullptr
in some of their tests, which means that the build needs -std=c++11
added to its CXX flags to properly handle these managed null pointers.
Initially, I added -std=c++11
to the central CMakeLists.txt CMAKE_CXX_FLAGS - but this breaks marshmalow_h's bufferio.cpp
. So I had to settle for putting it into contrib/box2d's CMakeLists.txt
.
If I have time today, I'll see if I can figure out why bufferio shatters against C++11; it's probably something small, but being able to build against the modern standard is important.
Hey gamaral
i really like this project!
But how am i supposed to edit the demo levels im only a Hobby Dev.
so please don't blame on me.
Greetz Kru
Add support for Spine from Esoteric Software: http://esotericsoftware.com/
We will need to at least split the rendering into it's own thread.
We need a way to access packaged assets on Android, perhaps through the OBB API.
Just an wee FYI issue that the domain has been taken over by a spam site.
The Windows port is missing native audio support. OpenAL does work though.
The audio subsystem was hacked in pretty quickly and has plenty of logic issues, it should be refactored ASAP.
Networking stack is required in order to download assets on mobile devices.
https://github.com/gamaral/marshmallow_h/blob/staging/include/core/logger.h#L50
Needs to be changed to:
#define MMLOG(type, x) std::cerr << __FILE__ << ":" << __LINE__ << " [" << type << "]" << std::endl \ << "\t" << MMFUNCTION << ": " << x << std::endl
missing <<
between " ["type"]"
.
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