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License: GNU General Public License v3.0
Dragons minigame plugin
License: GNU General Public License v3.0
Hi! I have a problem with your plugin, it doesn't have auto start
When I have 2/2 players scoreboard don't change. Pls fix auto start and scoreboards Thx! ;)
It had been working fine, but when I started a Dragons game, it closed the server. Here's the error message (might be partly other plugins, not very experienced):
[18:53:31] [Server thread/CRITICAL]: #3 pmsrc/src/pocketmine/entity/Entity(1904): pocketmine\event\Event->call()
[18:53:31] [Server thread/CRITICAL]: #4 pmsrc/src/pocketmine/Player(977): pocketmine\entity\Entity->switchLevel(object pocketmine\level\Level)
[18:53:31] [Server thread/CRITICAL]: #5 pmsrc/src/pocketmine/entity/Entity(1769): pocketmine\Player->switchLevel(object pocketmine\level\Level)
[18:53:31] [Server thread/CRITICAL]: #6 pmsrc/src/pocketmine/entity/Entity(1794): pocketmine\entity\Entity->setPosition(object pocketmine\level\Position)
[18:53:31] [Server thread/CRITICAL]: #7 pmsrc/src/pocketmine/entity/Entity(1885): pocketmine\entity\Entity->setPositionAndRotation(object pocketmine\level\Position, double 55.793548583984, double 21.692825317383)
[18:53:31] [Server thread/CRITICAL]: #8 pmsrc/src/pocketmine/Player(3997): pocketmine\entity\Entity->teleport(object pocketmine\level\Position, NULL , NULL )
ing[19] 104.0.125.145 55354, string[17] client disconnect)
[18:53:31] [Server thread/CRITICAL]: #17 pmsrc/src/pocketmine/network/mcpe/RakLibInterface(109): raklib\server\ServerHandler->handlePacket()
[18:53:31] [Server thread/CRITICAL]: #18 pmsrc/src/pocketmine/network/mcpe/RakLibInterface(99): pocketmine\network\mcpe\RakLibInterface->process()
[18:53:31] [Server thread/CRITICAL]: #19 pmsrc/vendor/pocketmine/snooze/src/SleeperHandler(113): pocketmine\network\mcpe\RakLibInterface->pocketmine\network\mcpe{closure}()
[18:53:31] [Server thread/CRITICAL]: #20 pmsrc/vendor/pocketmine/snooze/src/SleeperHandler(75): pocketmine\snooze\SleeperHandler->processNotifications()
[18:53:31] [Server thread/CRITICAL]: #21 pmsrc/src/pocketmine/Server(2155): pocketmine\snooze\SleeperHandler->sleepUntil(double 1626807211.9583)
[18:53:31] [Server thread/CRITICAL]: #22 pmsrc/src/pocketmine/Server(1992): pocketmine\Server->tickProcessor()
[18:53:31] [Server thread/CRITICAL]: #23 pmsrc/src/pocketmine/Server(1586): pocketmine\Server->start()
[18:53:31] [Server thread/CRITICAL]: #24 pmsrc/src/pocketmine/PocketMine(291): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[13] /opt/service/, string[21] /opt/service/plugins/)
[18:53:31] [Server thread/CRITICAL]: #25 pmsrc/src/pocketmine/PocketMine(321): pocketmine\server()
[18:53:31] [Server thread/CRITICAL]: #26 pmsrc(11): require(string[68] phar:///opt/service/PocketMine-MP.phar/src/pocketmine/PocketMine.php)
[18:53:31] [Server thread/EMERGENCY]: An unrecoverable error has occurred and the server has crashed. Creating a crash dump
[18:53:31] [Server thread/EMERGENCY]: Please upload the "/opt/service/crashdumps/Tue_Jul_20-18.53.31-UTC_2021.log" file to the Crash Archive and submit the link to the Bug Reporting page. Give as much info as you can.
[18:53:32] [Server thread/EMERGENCY]: The crash dump has been automatically submitted to the Crash Archive. You can view it on https://crash.pmmp.io/view/5034505 or use the ID #5034505.
Vždycky když jsem na poggit.pmmp.io tak jsem ten plugin stáhl v souboru .phar a já potřebuji .jar
Prosím jestli bys mi nepomohl :)) Jsem noob tak prosím :)))))
Vím že jsi CZ tak konečně nemusím psát v angličtině :)
First thing, a big thanks for your work !
Could you add option for minimum players ?
Thanks.
When i want to leave the area with the bed i get kicked for intenal server error instead of teleporting back to lobby
error:
[20:22:09] [Server thread/CRITICAL]: Error: "Call to a member function getSafeSpawn() on null" (EXCEPTION) in "plugins/Dragons.phar/src/vixikhd/dragons/arena/Arena" at line 152 [20:22:09] [Server thread/DEBUG]: #0 plugins/Dragons.phar/src/vixikhd/dragons/arena/Arena(351): vixikhd\dragons\arena\Arena->disconnectPlayer(object pocketmine\Player) [20:22:09] [Server thread/DEBUG]: #1 src/pocketmine/plugin/MethodEventExecutor(42): vixikhd\dragons\arena\Arena->onInteract(object pocketmine\event\player\PlayerInteractEvent) [20:22:09] [Server thread/DEBUG]: #2 src/pocketmine/plugin/RegisteredListener(80): pocketmine\plugin\MethodEventExecutor->execute(object vixikhd\dragons\arena\Arena, object pocketmine\event\player\PlayerInteractEvent) [20:22:09] [Server thread/DEBUG]: #3 src/pocketmine/event/Event(88): pocketmine\plugin\RegisteredListener->callEvent(object pocketmine\event\player\PlayerInteractEvent) [20:22:09] [Server thread/DEBUG]: #4 src/pocketmine/Player(2608): pocketmine\event\Event->call() [20:22:09] [Server thread/DEBUG]: #5 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(150): pocketmine\Player->handleInventoryTransaction(object pocketmine\network\mcpe\protocol\InventoryTransactionPacket) [20:22:09] [Server thread/DEBUG]: #6 src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket(173): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleInventoryTransaction(object pocketmine\network\mcpe\protocol\InventoryTransactionPacket) [20:22:09] [Server thread/DEBUG]: #7 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(110): pocketmine\network\mcpe\protocol\InventoryTransactionPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter) [20:22:09] [Server thread/DEBUG]: #8 src/pocketmine/network/mcpe/protocol/BatchPacket(127): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\InventoryTransactionPacket) [20:22:09] [Server thread/DEBUG]: #9 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(110): pocketmine\network\mcpe\protocol\BatchPacket->handle(object pocketmine\network\mcpe\PlayerNetworkSessionAdapter) [20:22:09] [Server thread/DEBUG]: #10 src/pocketmine/Player(3247): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) [20:22:09] [Server thread/DEBUG]: #11 src/pocketmine/network/mcpe/RakLibInterface(169): pocketmine\Player->handleDataPacket(object pocketmine\network\mcpe\protocol\BatchPacket) [20:22:09] [Server thread/DEBUG]: #12 vendor/pocketmine/raklib/src/server/ServerHandler(99): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string[15] 127.0.0.1 59753, object raklib\protocol\EncapsulatedPacket, integer 0) [20:22:09] [Server thread/DEBUG]: #13 src/pocketmine/network/mcpe/RakLibInterface(109): raklib\server\ServerHandler->handlePacket() [20:22:09] [Server thread/DEBUG]: #14 src/pocketmine/network/mcpe/RakLibInterface(99): pocketmine\network\mcpe\RakLibInterface->process() [20:22:09] [Server thread/DEBUG]: #15 vendor/pocketmine/snooze/src/SleeperHandler(123): pocketmine\network\mcpe\RakLibInterface->pocketmine\network\mcpe\{closure}() [20:22:09] [Server thread/DEBUG]: #16 vendor/pocketmine/snooze/src/SleeperHandler(85): pocketmine\snooze\SleeperHandler->processNotifications() [20:22:09] [Server thread/DEBUG]: #17 src/pocketmine/Server(2157): pocketmine\snooze\SleeperHandler->sleepUntil(double 1594326129.8069) [20:22:09] [Server thread/DEBUG]: #18 src/pocketmine/Server(1994): pocketmine\Server->tickProcessor() [20:22:09] [Server thread/DEBUG]: #19 src/pocketmine/Server(1588): pocketmine\Server->start() [20:22:09] [Server thread/DEBUG]: #20 src/pocketmine/PocketMine(273): pocketmine\Server->__construct(object BaseClassLoader, object pocketmine\utils\MainLogger, string[14] /home/dragons/, string[22] /home/dragons/plugins/) [20:22:09] [Server thread/DEBUG]: #21 src/pocketmine/PocketMine(304): pocketmine\server() [20:22:09] [Server thread/DEBUG]: #22 (11): require(string[66] phar:///home/dragons/pocketmine.phar/src/pocketmine/PocketMine.php)
Hi, I have a problem, I don't have auto start when it have 2/2 players, help pls, nice plugin! And can you give this butiful map?
GoOd plUgIn
Hi, I have a problem, I don't have auto start when it have 2/2 players, help pls, nice plugin! And can you give this butiful map?
Hello! I love your plugin it's amazing!
All I suggest you do is make a config option for all games in the config.yml for "minimum players" for new users of the plugin can change that themselves. I have looked in the file called Areascheduler.php and the plugin wouldn't do anything. So if possible can you do a config option of minimum players or make it by default for 2 players minimum.
Again thank you! And continue your hard work!
Firstly, when I try to do lobby or leave game, it disconnects me. Secondly, if someone dies when the game starts, the whole server gets shut down and crashes. Pls fix I like this but it's not wrokign well
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