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Community maintained Hydrax. (An Ogre3D plugin for water rendering.)
License: Other
This project forked from imperative/communityhydrax
Community maintained Hydrax. (An Ogre3D plugin for water rendering.)
License: Other
README file for Hydrax 0.5.4 (by Jose Luis Cercós Pita & Naëm Baron) Hydrax is an completely free add-on for Ogre which aim is to provide an easy-use library in order to render pretty water scenes. Written by Xavier Verguin, has contributed Jose Luis Cercós and Naëm Baron. For current documentation please use Ogre Wiki: Main project page: http://www.ogre3d.org/tikiwiki/Hydrax --- Linux users --------------------------- You can use the makefile. Simply execute the commands make clean make -j4 make install Depending your distribution, consider use PREFIX=/usr/local (default value is PREFIX=/usr) make clean make -j4 PREFIX=/usr/local make install PREFIX=/usr/local --- Linux developers ---------------------- Code::Blocks project has been provided, simply compile and use it. If you want to help the project, a git repository exist in gitorius. http://gitorious.org/sonsilentsea/hydrax Simply register on the web page, and send me a message. --- Windows users ------------------------- * Code::Blocks & MinGW alternative. If you use Code::Blocks & MinGW simply add MYGUI_LIB to the #define tab in the build options of Code::Blocks. * Microsoft VS2010. If you use Microsoft VS2010, a project has been provided by Naëm Baron (also found some bugs, thanks Naëm). Follow next releases notes: | Hydrax 0.5.4 VS2010 project | | 18/03/2011 | | Requirements : | * OGRE_HOME environment variable | | Remarks : | * By default it assume you use Ogre3D with boost activated. | If not, you have to edit the project property to remove additional include/librairies directory related to boost. | | * Perhaps the shaders need improvment to remove bugs. | | Naëm Baron.
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