A Godot game engine plugin that marks current selected tilemap's cells and boundaries.
I made this because there's some invisible autotiles in my scene that is no where to be found.
You may refer to the official installation documentation here: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html#installing-a-plugin
- Create a tilemap node in the scene.
- Draw something on the tilemap and a red area with boundary will occur.
- Click toggle to disable the drawing.
- Will not draw when the current node is not a tilemap.