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License: MIT License
iOS example for accessing the Atari Arcade Duo for iPad
License: MIT License
Hi, great job. Just curious- how do I apply this code to my iPad running 9.3.5 to use with Mame?
I want to be able to use the latst version of Mame4ios using my duo controller. How do i incorporate this into the source code of mame4ios?
I can get the app to build by disabling bitcode, but it does not seem to be able to detect any of the inputs. I'm having trouble debugging since I can't figure out a way to plug in the controller while still having the device hooked up to Xcode.
The most that I can conclude is that since the isGamePadConnected property does eventually become YES, the EAAccessory and EASession objects of the controller do exist at some point so that just leaves the input stream as the point of failure. I have been trying log things manually by printing out my own logs in the main view controller but it is suggesting that all of these EA objects are nil which I don't see can be true if the isGamePadConnect was able to return YES so I don't think my approach to logging is accurate. I have also made sure that the accessory protocol string is in the info.plist file.
Any ideas on what is going on or any tips on debugging when the controller is plugged in? Thanks!
There is a MIT license file but for example the files "ViewController.m" and AtariDuoGamePad.m contain the following contradicting notice:
Copyright (c) 2014 Foolish Code. All rights reserved.
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