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View Code? Open in Web Editor NEWA mod for Killing Floor 2 based on the Halo Franchise
License: GNU General Public License v3.0
A mod for Killing Floor 2 based on the Halo Franchise
License: GNU General Public License v3.0
The display does not reset when the grenade explodes, nor does it say "BOOM!" When it detonates. It just immediately goes to the "READY" state. This is a server replication issue.
There is no support for these resolutions at this time as I am unable to test any elements I would create for the scopes at these resolutions. If anyone is able to help me test UI elements created at these resolutions then please contact me.
Occasionally when switching resolution on the 1.1 UI the scaling for UI elements will not change and the weapon must be dropped to fix it. This is most likely caused by use of SizeX and SizeY instead of GetViewportSize.
Outside vanilla gameplay, the danger zone warnings will be inaccurate. This is because they are statically programmed to use the base explosive radius of its projectiles, and the radius of it when fragmentation rounds is active, but the actual explosive radius of the projectile is not retrieved programmatically. So any perks in something like zedternal that increase explosive radius will result in the danger zone warning on the gun being inaccurate.
Having the night vision function enabled (even if not scoped in) causes massive lag (for me it goes from 120+fps to around 60
I am able to replicate this, and I tested this in a solo game (even after disabling it again it usually still has super low fps)
Weapon scopes at the moment use statically defined settings for UI elements for resolution.
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