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unreal-pytoolkit's Introduction

Unreal-PyToolkit

Please Clone this repository using git clone --recurse-submodules [email protected]:FXTD-ODYSSEY/Unreal-PyToolkit.git

Documentation Link

Tool Collections

  This Tool using a Python Qt Wdiget Library - dayu_widgets
  Tested on 4.25 & 4.26 Unreal Engine
  Compatible with Python2.7 & Python3.7

  Utilize this Plugin Please Enable the following official plugin

  • Python Editor Script Plugin
  • Editor Scripting Utilities
  • Sequencer Scripting

Python Dependency

Content/_vender directory Contain all the related dependency module
they will add to python sys.path base on Content/Python/init_unreal.py

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unreal-pytoolkit's Issues

4.25.3 Errors :

I am getting a lot of call stack errors. It also seems you are missing the plugins list on your plugins file that needs to be added since it depends on them to run. Now it compiles fine once I add the dependencies. Yet it crashes any project I add this plugin to.

"Modules": [
{
"Name": "PyToolkit",
"Type": "Editor",
"LoadingPhase": "PreLoadingScreen"
}
],
"Plugins": [
{
"Name": "LevelSequenceEditor",
"Enabled": true

},
{
"Name": "SequencerScripting",
"Enabled": true

},
{
"Name": "PythonScriptPlugin",
"Enabled": true

}
]
}

UE4Editor-Json.dll!TSet<TTuple<FString,TSharedPtr<FJsonValue,0> >,TDefaultMapHashableKeyFuncs<FString,TSharedPtr<FJsonValue,0>,0>,FDefaultSetAllocator>::FindId(const FString & Key) Line 774 C++
[Inline Frame] UE4Editor-Json.dll!TSet<TTuple<FString,TSharedPtr<FJsonValue,0> >,TDefaultMapHashableKeyFuncs<FString,TSharedPtr<FJsonValue,0>,0>,FDefaultSetAllocator>::Find(const FString &) Line 823 C++
[Inline Frame] UE4Editor-Json.dll!TMapBase<FString,TSharedPtr<FJsonValue,0>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,TSharedPtr<FJsonValue,0>,0> >::Find(const FString &) Line 455 C++
[Inline Frame] UE4Editor-Json.dll!TMapBase<FString,TSharedPtr<FJsonValue,0>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FString,TSharedPtr<FJsonValue,0>,0> >::Find(const FString &) Line 464 C++
UE4Editor-Json.dll!FJsonObject::GetField<6>(const FString & FieldName) Line 23 C++
UE4Editor-Json.dll!FJsonObject::GetObjectField(const FString & FieldName) Line 147 C++
UE4Editor-PyToolkit.dll!FPyToolkitModule::StartupModule() Line 22 C++
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason(const FName InModuleName, EModuleLoadResult & OutFailureReason) Line 519 C++
UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type LoadingPhase, const TArray<FModuleDescriptor,TSizedDefaultAllocator<32> > & Modules, TMap<FName,enum EModuleLoadResult,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,enum EModuleLoadResult,0> > & ModuleLoadErrors) Line 561 C++
UE4Editor-Projects.dll!TryLoadModulesForPlugin(const FPlugin & Plugin, const ELoadingPhase::Type LoadingPhase) Line 1185 C++
UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins(const ELoadingPhase::Type LoadingPhase) Line 1250 C++
UE4Editor.exe!FEngineLoop::PreInitPostStartupScreen(const wchar_t * CmdLine) Line 3109 C++
[Inline Frame] UE4Editor.exe!FEngineLoop::PreInit(const wchar_t *) Line 3613 C++
[Inline Frame] UE4Editor.exe!EnginePreInit(const wchar_t *) Line 42 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine) Line 127 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 257 C++

How to install ? 怎么安装?

There's no doc about how to install this plugin in the project, I tried to copy this into Plugins folder in both project and Engine Plugins folder, there would be a message saying,

Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE.

So how to compile? using UE 4.26.2

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