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Methods to call shader functions in SwiftUI

Hi @fwrs

Just wanted to ask if you know any other ways to call [[ stitchable ]] MSL functions in SwiftUI other than these four methods:

Abide either the colorEffect, layerEffect or the distortionEffect function signatures & then create View extensions which utilizes the filterEffect ...

Create a struct which conforms to ShapeStyle, View, Sendable & call the shader function in the func resolve() which is required for the struct to conform to ShapeStyle (The approach you used in your package).
This approach has a small downside. The metal function is called in a method that returns some ShapeStyle & as the result, you don't get some advantages of a method which returns some View (Shader doesn't conform to View) ...
So, in order to gain those advantages, you'd have to create another View struct & call the former ShapeStyle inside var body.

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