Coder Social home page Coder Social logo

future2030 / flutter_sound Goto Github PK

View Code? Open in Web Editor NEW

This project forked from canardoux/flutter_sound

0.0 0.0 0.0 874 KB

Flutter plugin for sound. Audio recorder and player.

License: MIT License

Java 29.60% Ruby 5.95% Objective-C 22.39% Dart 42.06%

flutter_sound's Introduction

flutter_sound

pub version

This plugin provides simple recorder and player functionalities for both `android` and `ios` platforms. This only supports default file extension for each platform. This plugin handles file from remote url. This plugin can handle playback stream from native (To sync exact time with bridging).

Free Read

Medium Blog

Getting Started

For help getting started with Flutter, view our online documentation.

Install

Add flutter_sound as a dependency in pubspec.yaml For help on adding as a dependency, view the documentation.

Post Installation

On iOS you need to add a usage description to info.plist:

<key>NSMicrophoneUsageDescription</key>
<string>This sample uses the microphone to record your speech and convert it to text.</string>
<key>UIBackgroundModes</key>
<array>
	<string>audio</string>
</array>

On Android you need to add a permission to AndroidManifest.xml:

<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

Migration Guide

To migrate to 2.0.0 you must migrate your Android app to Android X by following the Migrating to AndroidX Guide.

Methods

Func Param Return Description
setSubscriptionDuration double sec String message Set subscription timer in seconds. Default is 0.01 if not using this method.
startRecorder String uri, int sampleRate, int numChannels, t_CODEC codec String uri Start recording. This will return uri used.
stopRecorder String message Stop recording.
startPlayer String uri String message Start playing.
startPlayerFromBuffer Uint8List dataBuffer String message Start playing.
stopPlayer String message Stop playing.
pausePlayer String message Pause playing.
resumePlayer String message Resume playing.
seekToPlayer int milliSecs position to goTo String message Seek audio to selected position in seconds. Parameter should be less than audio duration to correctly placed.

Subscriptions

Subscription Return Description
onRecorderStateChanged <RecordStatus> Able to listen to subscription when recorder starts.
onPlayerStateChanged <PlayStatus> Able to listen to subscription when player starts.

Default uri path

When uri path is not set during the function call in startRecorder or startPlayer, they are saved in below path depending on the platform.

  • Default path for android
    • Library/Caches/sound.aac.
  • Default path for ios
    • sound.aac.

Codec compatibility

Actually, the following codecs are supported by flutter_sound:

AAC OGG/Opus CAF/Opus MP3 OGG/Vorbis PCM
iOS encoder Yes No Yes No No No
iOS decoder Yes No Yes Yes No Yes
Android encoder Yes No No No No No
Android decoder Yes Yes No Yes Yes Yes

This table will eventually be upgrated when more codecs will be added.

Usage

Creating instance.

In your view/page/dialog widget's State class, create an instance of FlutterSound.

FlutterSound flutterSound = new FlutterSound();

Starting recorder with listener.

Future<String> result = await flutterSound.startRecorder();

result.then(path) {
	print('startRecorder: $path');

	_recorderSubscription = flutterSound.onRecorderStateChanged.listen((e) {
	DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
	String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
	});
}

If you want to take your own path specify it like below.

String path = await flutterSound.startRecorder(Platform.isIOS ? 'ios.aac' : 'android.aac');

Actually on iOS, you can choose from two encoders :

  • AAC (this is the default)
  • CAF/OPUS

To encode with OPUS you do the following :

await flutterSound.startRecorder(codec: t_CODEC.CODEC_CAF_OPUS,)

Recently, Apple added a support for encoding with the standard OPUS codec. Unfortunetly, Apple encapsulates its data in its own proprietary envelope : CAF. This is really stupid, this is Apple

On Android the OPUS codec is not yet supported by flutter_sound.

Stop recorder

Future<String> result = await flutterSound.stopRecorder();

result.then(value) {
	print('stopRecorder: $value');

	if (_recorderSubscription != null) {
		_recorderSubscription.cancel();
		_recorderSubscription = null;
	}
}

You MUST ensure that the recorder has been stopped when your widget is detached from the ui. Overload your widget's dispose() method to stop the recorder when your widget is disposed.

@override
void dispose() {
	flutterSound.stopRecorder();
	super.dispose();
}

Start player

  • To start playback of a record from a URL call startPlayer.
  • To start playback of a record from a memory buffer call startPlayerFromBuffer

You must wait for the return value to complete before attempting to add any listeners to ensure that the player has fully initialised.

Future<String> result = await flutterSound.startPlayer(null);

result.then(path) {
	print('startPlayer: $path');

	_playerSubscription = flutterSound.onPlayerStateChanged.listen((e) {
		if (e != null) {
			DateTime date = new DateTime.fromMillisecondsSinceEpoch(e.currentPosition.toInt());
			String txt = DateFormat('mm:ss:SS', 'en_US').format(date);
			this.setState(() {
				this._isPlaying = true;
				this._playerTxt = txt.substring(0, 8);
			});
		}
	});
}

Stop player

Future<String> result = await flutterSound.stopPlayer();

result.then(value) {
	print('stopPlayer: $result');
	if (_playerSubscription != null) {
		_playerSubscription.cancel();
		_playerSubscription = null;
	}
}

You MUST ensure that the player has been stopped when your widget is detached from the ui. Overload your widget's dispose() method to stop the player when your widget is disposed.

@override
void dispose() {
	flutterSound.stopPlayer();
	super.dispose();
}

Pause player

Future<String> result = await flutterSound.pausePlayer();

Resume player

Future<String> result = await flutterSound.resumePlayer();

Seek player

To seek to a new location the player must already be playing.

String Future<result> = await flutterSound.seekToPlayer(miliSecs);

Setting subscription duration (Optional). 0.01 is default value when not set.

/// 0.01 is default
flutterSound.setSubscriptionDuration(0.01);

Setting volume.

/// 1.0 is default
/// Currently, volume can be changed when player is running. Try manage this right after player starts.
String path = await flutterSound.startPlayer(null);
await flutterSound.setVolume(0.1);

Using the amplitude meter

The amplitude meter allows displaying a basic representation of the input sound. When enabled, it returns values ranging 0-120dB.

//// By default this option is disabled, you can enable it by calling
setDbLevelEnabled(true);
//// You can tweak the frequency of updates by calling this function (unit is seconds)
updateDbPeakProgress(0.8);
//// You need to subscribe in order to receive the value updates
_dbPeakSubscription = flutterSound.onRecorderDbPeakChanged.listen((value) {
  setState(() {
    this._dbLevel = value;
  });
});

TODO

  • Seeking example in Example project
  • Volume Control
  • Sync timing for recorder callback handler

DEBUG

When you face below error,

* What went wrong:
A problem occurred evaluating project ':app'.
> versionCode not found. Define flutter.versionCode in the local.properties file.

Please add below to your example/android/local.properties file.

flutter.versionName=1.0.0
flutter.versionCode=1
flutter.buildMode=debug

Help Maintenance

I've been maintaining quite many repos these days and burning out slowly. If you could help me cheer up, buying me a cup of coffee will make my life really happy and get much energy out of it.
Buy Me A Coffee Paypal

flutter_sound's People

Contributors

ajmal-m-a avatar bensonwong avatar bsutton avatar coreycole avatar edman avatar ened avatar haideraltahan avatar hyochan avatar java-james avatar jonids avatar justsoft avatar kltdwrds avatar magicaltux avatar mansya avatar mike-gallego avatar nachourpi avatar nicholas-vella avatar phranck avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.