Comments (6)
This has very much been needed
from fusion.
Well, this is maybe impossible to implement since the library depends on pygame which doesn't have this feature and also SDL2 (which pygame depends on) doesn't have this I think.
from fusion.
Well, this is maybe impossible to implement since the library depends on pygame which doesn't have this feature and also SDL2 (which pygame depends on) doesn't have this I think.
I'm fine with making the close button do nothing. Also, it would be nice to have an enable function as well.
from fusion.
Well, this is maybe impossible to implement since the library depends on pygame which doesn't have this feature and also SDL2 (which pygame depends on) doesn't have this I think.
I'm fine with making the close button do nothing. Also, it would be nice to have an enable function as well.
Yes I can do that it's no problem. But gimme time, I can't do it today. Maybe it will come in the next release.
from fusion.
Well, this is maybe impossible to implement since the library depends on pygame which doesn't have this feature and also SDL2 (which pygame depends on) doesn't have this I think.
I'm fine with making the close button do nothing. Also, it would be nice to have an enable function as well.
Yes I can do that it's no problem. But gimme time, I can't do it today. Maybe it will come in the next release.
Aight, fine with me.
from fusion.
@dimkauzh Please check out #48.
from fusion.
Related Issues (13)
- Idea how to implement if on button is clicked (UI button) HOT 1
- RGBA Alpha doesn't work properly - bug HOT 8
- Entity images don't work HOT 2
- Entity gravity throws TypeException
- Redundant files and debugfiles directories HOT 1
- PR and Issue Templates HOT 7
- Automated testing HOT 2
- implementation of sending text through screen readers. HOT 11
- Textures covered up by transparent textures on top HOT 5
- Textures not clearing properly HOT 2
- Fusion Engine 4.2 gives error upon key press detection HOT 1
- Ruff implementation HOT 2
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from fusion.