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View Code? Open in Web Editor NEWCommunity curated resources for Friday Night Funkin'
Home Page: https://funkin.me/
License: Creative Commons Zero v1.0 Universal
Community curated resources for Friday Night Funkin'
Home Page: https://funkin.me/
License: Creative Commons Zero v1.0 Universal
On the markdown file, it says that the source code is for week 6, which it is not anymore
See linked issue: sindresorhus/awesome#2503
Various small issues block the actual addition of this list to the main directory of resources. Those will be listed here and checked off as they are resolved:
awesome-lint
.hear me out
ik psych carried MODERN era of this community but kade has been used so many times before by so many cool people in this community
it may be outdated sure but it's still a good engine!!!
i'd recommend the BOLO kade fork, or even just the original one!
Can someone add some nice little "flavour text" to the engine descriptions? i don't know enough about da engines to write em up!
I'll use this as a broad REQUEST for people to add nice little flavour text descriptions to each little link!
In this image, you can see that the engine section is sparse! (although as of writing, was nicely flavoured via #7, thanks!) Good example of how it's done!
Can be applied to give context to probably any link here!
https://youtu.be/D4jWnvAEkhk
https://youtu.be/JzKr6xFAWMA
both are easy to understand, and some of the best methods for chromatic scaling
After some discussion with @ninjamuffin99, we've concluded that limiting the engine list by some abstract measure of "notability" only limits discoverability of unique new projects. There's no reasons like Codename should be excluded when
As a result, our policy will be:
The list will be open to contributions, with a bit of proofreading/editing done for cleanup.
If you feel a given project should be on the list, make a contribution. Be sure to include specifics on why an individual would want to use it over other offerings.
If you feel a given project that is on the list should NOT be there, feel free to make a new issue to discuss.
EDIT (March 30): Notable projects which are deprecated are still notable, as long as they are open source. However, if they are unmaintained, any direct links to them should be moved to the ARCHIVED.md page.
What's other/
for?
The markdown snippet shown below is what I had in mind:
I thought it might be an unnecessary change, so that's why I opened this issue as a question.
Instead of having to close a summary issue each week a new one drops, wouldn't it be better if there was a permanently pinned summary issue which would just be edited by the github-actions bot?
I don't really know if this would work, I'm no javascript/workflow expert, I just thought that it could be handy.
here's an image of how the redirect link could look like:
the link would also redirect the user to a blog-looking page, which would look similarly to this image (that i photoshopped in a few mins lol):
you could also try to update the page using queueing system you have been talking about (idk if it's possible tho cuz i don't know how it works!!)
i think this can work nicely for people who want to find all of the game information on the official site.
we have the funkin bounties repo that we will use for various ez lil paid work that we can toss to anyone, and I think it'd be a nice resource for people to keep an eye on. Should it be in Programming
? a section dedicated to our Funkin' Crew
related stuff?
Alright, I believe we should be a little harsh when it comes to engine forks.
Any engine forks that include not that many QoL changes, have miscellaneous changes (like a new HUD) that can be made with a script within 5 to 10 minutes, should be automatically rejected.
There are, obviously, exception, for example: the Raltyro Psych Fork, Pluma's Psych Fork and others that I can't think of at the top of my head.
(feel free to pin this btw)
By what criteria are engines added to this list?
I think these would be some nice additions for new artists getting into the community
https://www.youtube.com/watch?v=ZHF5MNfZqwk https://www.youtube.com/watch?v=Unat1IzRngY
I think having and linking to a nice little contributing guide can be nice and tasty.
One part in particular that I think would be good is something similar to this guide that runs people through the BASIC basics of editing a github readme. Not everyone knows how github works intuitively! So having as much accessibility like that is nice.
As well as that, other GUIDELINES like what is a GOOD addition / pull request to the list.
I'd say pull requests right now are decent so I feel like we can take a bit of time and draft up something nice heheh.
https://github.com/sindresorhus/awesome/blob/main/pull_request_template.md
This pull request template is also tasty heheh
This is a really nice resource list for those who wanna get into modding FNF.
Something I would like to suggest is a subcategory for the "Composing" category on free DAWs for anyone who can't afford FL Studio or Ableton Live yet (or don't want to pirate them). I've been using free DAWs for making music since 2019, so I've got some experience.
These are some of the free DAWs I've used before:
LMMS: https://lmms.io/
SoundBridge: https://soundbridge.io/
Cakewalk by Bandlab (note: this DAW is Windows-only): https://www.bandlab.com/products/cakewalk
Waveform Free: https://www.tracktion.com/products/waveform-free
I've also used GarageBand for making music (specifically the desktop version), but that's built-in to Mac computers.
I mean, think about it, wouldn't sharing libraries help? I don't know really how to explain it well.
My best example is like, hxCodec, the video library made by polyproxy, that allows you to play videos and shit
Think I'd be a really useful resource as well :D
My engine is a WIP rewrite of the game, meaning all the code is mostly built from scratch, is this considered a rewrite of the game and should be put into the "Rewrite/Ports" category or will it stay as is?
A common alternative chart editor i've seen used among FNF charters (myself included) is ArrowVortex (chart editor meant for stepmania mainly) and i was wondering if it'd be worth adding fnf-to-sm (a stepmania chart converter that converts to fnf charts or fnf charts to stepmania charts) as a resource
XML
as the output format.Chromatic Scale Guides
and Soundfont Guides
as subcategories" by doggogit merged at 2023-01-25T00:24:13Z, added:
Building, Source Code Guides and Documentation
to Contents
" by doggogit merged at 2023-01-24T23:13:59Z, added:
mods/
folder.Description: This engine fork is mainly for educational use and proof-of-concept menu UI edits without source.
It is currently a bit messy but I'm still learning how to make it better lol.
I'd love to see what you make with this! More updates are on the way for all the editor state menus (and possibly playstate).
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