Coder Social home page Coder Social logo

fuchenyang01 / dynamic-memory-allocator Goto Github PK

View Code? Open in Web Editor NEW

This project forked from rengel2001/dynamic-memory-allocator

0.0 0.0 0.0 41 KB

Designed a dynamic memory allocator written in C. The goal was to implement custom functions from the C standard library including malloc, free, realloc, and memalign. My contributions include all of the functions in the sfmm.c file which follows the structure described in sfmm.h, and the README.

C 97.79% Makefile 2.21%

dynamic-memory-allocator's Introduction

Dynamic Memory Allocator

Designed a dynamic memory allocator written in C. The goal was to implement custom functions from the C standard library including malloc, free, realloc, and memalign. My contributions include all of the functions in the sfmm.c file which follows the structure described in sfmm.h.

This project was the third homework assignment for CSE 320 at Stony Brook University during the spring 2023 semester. Here is the information from the original README file given with the assignment.

Overview

You will create an allocator for the x86-64 architecture with the following features:

  • Free lists segregated by size class, using first-fit policy within each size class, augmented with a set of "quick lists" holding small blocks segregated by size.
  • Immediate coalescing of large blocks on free with adjacent free blocks; delayed coalescing on free of small blocks.
  • Boundary tags to support efficient coalescing, with footer optimization that allows footers to be omitted from allocated blocks.
  • Block splitting without creating splinters.
  • Allocated blocks aligned to "single memory row" (8-byte) boundaries.
  • Free lists maintained using last in first out (LIFO) discipline.
  • Use of a prologue and epilogue to achieve required alignment and avoid edge cases at the end of the heap.

You will implement your own versions of the malloc, realloc, free, and memalign functions.

You will use existing Criterion unit tests and write your own to help debug your implementation.

Free List Management Policy

Your allocator MUST use the following scheme to manage free blocks: Free blocks will be stored in a fixed array of NUM_FREE_LISTS free lists, segregated by size class (see Chapter 9.9.14 Page 863 for a discussion of segregated free lists). Each individual free list will be organized as a circular, doubly linked list (more information below). The size classes are based on a power-of-two geometric sequence (1, 2, 4, 8, 16, ...), according to the following scheme: The first free list (at index 0) holds blocks of the minimum size M (where M = 32 for this assignment). The second list (at index 1) holds blocks of size (M, 2M]. The third list (at index 2) holds blocks of size (2M, 4M]. The fourth list holds blocks whose size is in the interval (4M, 8M]. The fifth list holds blocks whose size is in the interval (8M, 16M], and so on. This pattern continues up to the interval (128M, 256M], and then the last list (at index NUM_FREE_LISTS-1; i.e. 9) holds blocks of size greater than 256M. Allocation requests will be satisfied by searching the free lists in increasing order of size class.

Quick Lists

Besides the main free lists, you are also to use additional "quick lists" as a temporary repository for recently freed small blocks. There are a fixed number of quick lists, which are organized as singly linked lists accessed in LIFO fashion. Each quick lists holds small blocks of one particular size. The first quick list holds blocks of the minimum size (32 bytes). The second quick list holds blocks of the minimum size plus the alignment size (32+8 = 40 bytes). This third quick list holds blocks of size 32+8+8 = 48 bytes, and so on. When a small block is freed, it is inserted at the front of the corresponding quick list, where it can quickly be found to satisfy a subsequent request for a block of that same size. The capacity of each quick list is limited; if insertion of a block would exceed the capacity of the quick list, then the list is "flushed" and the existing blocks in the quick list are removed from the quick list and added to the main free list, after coalescing, if possible.

Block Placement Policy

When allocating memory, use a segregated fits policy, modified by the use of quick lists as follows. When an allocation request is received, the quick list containing blocks of the appropriate size is first checked to try to quickly obtain a block of exactly the right size. If there is no quick list of that size (quick lists are only maintained for a fixed set of the smallest block sizes), or if there is a quick list but it is empty, then the request will be satisfied from the main free lists.

Satisfying a request from the main free lists is accomplished as follows: First, the smallest size class that is sufficiently large to satisfy the request is determined. The free lists are then searched, starting from the list for the determined size class and continuing in increasing order of size, until a nonempty list is found. The request is then satisfied by the first block in that list that is sufficiently large; i.e. a first-fit policy (discussed in Chapter 9.9.7 Page 849) is applied within each individual free list.

If there is no exact match for an allocation request in the quick lists, and there is no block in the main free lists that is large enough to satisfy the allocation request, sf_mem_grow should be called to extend the heap by an additional page of memory. After coalescing this page with any free block that immediately precedes it, you should attempt to use the resulting block of memory to satisfy the allocation request; splitting it if it is too large and no splinter would result. If the block of memory is still not large enough, another call to sf_mem_grow should be made; continuing to grow the heap until either a large enough block is obtained or the return value from sf_mem_grow indicates that there is no more memory.

As discussed in the book, segregated free lists allow the allocator to approximate a best-fit policy, with lower overhead than would be the case if an exact best-fit policy were implemented. The rationale for the use of quick lists is that when a small block are freed, it is likely that there will soon be another allocation request for a block of that same size. By putting the block in a quick list, it can be re-used for such a request without the overhead of coalescing and/or splitting that would be required if the block were inserted back into the main pool.

๐Ÿค” Here is an example of determining the block size required to satisfy a particular requested payload size. Suppose the requested size is 25 bytes. An additional 8 bytes will be required to store the block header, which must always be present. This means that a block of at least 33 bytes must be used, however due to alignment requirements this has to be rounded up to the next multiple of the alignment size. If the alignment size were 8 bytes (which is what we are using for this assignment), then a block of at least 40 bytes would have to be used. As a result, there would be 7 bytes of "padding" at the end of the payload area, which contributes to internal fragmentation. Besides the header, when the block is free it is also necessary to store a footer, as well and next and previous links for the freelist. These will take an additional 24 bytes of space, however when the block is free there is no payload so the payload area can be used to store this information, assuming that the payload area is big enough in the first place. But the payload area is 32 bytes (25 bytes plus 7 bytes of padding), which is certainly bigger than 24 bytes, so a block of total size 40 would be fine. Note that a block cannot be smaller than 32 bytes, as there there would not then be enough space to store the header, footer, and freelist links when the block is free.

Splitting Blocks & Splinters

Your allocator must split blocks at allocation time to reduce the amount of internal fragmentation. Details about this feature can be found in Chapter 9.9.8 Page 849. Due to alignment and overhead constraints, there will be a minimum useful block size that the allocator can support. For this assignment, pointers returned by the allocator in response to allocation requests are required to be aligned to 8-byte boundaries; i.e. the pointers returned will be addresses that are multiples of 2^3. The 8-byte alignment requirement implies that the minimum block size for your allocator will be 32 bytes. No "splinters" of smaller size than this are ever to be created. If splitting a block to be allocated would result in a splinter, then the block should not be split; rather, the block should be used as-is to satisfy the allocation request (i.e., you will "over-allocate" by issuing a block slightly larger than that required).

๐Ÿค” How do the alignment and overhead requirements constrain the minimum block size? As you read more details about the format of a block header, block footer, and alignment requirements, you should try to answer this question.

Freeing a Block

When a block is freed, if it is a small block it is inserted at the front of the quick list of the appropriate size. Blocks in the quick lists are free, but the allocation bit remains set in the header to prevent them from being coalesced with adjacent blocks. In addition, there is a separate "in quick list" bit in the block header that is set for blocks in the quick lists, to allow them to be readily distinguished from blocks that are actually allocated. To avoid arbitrary growth of the quick lists, the capacity of each is limited to QUICK_LIST_MAX blocks. If an attempt is made to insert a block into a quick list that is already at capacity, the quick list is flushed by removing each of the blocks it currently contains and adding them back into the main free lists, coalescing them with any adjacent free blocks as described below. After flushing the quick list, the block currently being freed is inserted into the now-empty list, leaving just one block in that list.

When a block is freed and added into the main free lists, an attempt should first be made to coalesce the block with any free block that immediately precedes or follows it in the heap. (See Chapter 9.9.10 Page 850 for a discussion of the coalescing procedure.) Once the block has been coalesced, it should be inserted at the front of the free list for the appropriate size class (based on the size after coalescing). The reason for performing coalescing is to combat the external fragmentation that would otherwise result due to the splitting of blocks upon allocation. Note that blocks inserted into quick lists are not immediately coalesced; they are only coalesced at such later time as the quick list is flushed and the blocks are moved into the main free lists. This is an example of a "deferred coalescing" strategy.

Block Headers & Footers

In Chapter 9.9.6 Page 847 Figure 9.35, a block header is defined as 2 words (32 bits) to hold the block size and allocated bit. In this assignment, the header will be 4 words (i.e. 64 bits or 1 memory row). The header fields will be similar to those in the textbook but you will maintain an extra bit for recording whether or not the previous block is allocated, and an extra bit for recording whether or not the block is currently in a quick list. Each free block will also have a footer, which occupies the last memory row of the block. The footer of a free block contains exactly the same information as the header. In an allocated block, the footer is not present, and the space that it would otherwise occupy may be used for payload.

Block Header Format:

    +------------------------------------------------------------+--------+---------+---------+ <- header
    |                                       block_size           |in qklst|prv alloc|  alloc  |
    |                                  (3 LSB's implicitly 0)    | (0/1)  |  (0/1)  |  (0/1)  | 
    |                                        (1 row)             | 1 bit  |  1 bit  |  1 bit  |
    +------------------------------------------------------------+--------+---------+---------+ <- (aligned)
  • The block_size field gives the number of bytes for the entire block (including header/footer, payload, and padding). It occupies the entire 64 bits of the block header or footer, except that the three least-significant bits of the block size, which would normally always be zero due to alignment requirements, are used to store additional information. This means that these bits have to be masked when retrieving the block size from the header and when the block size is stored in the header the previously existing values of these bits have to be preserved.
  • The alloc bit (bit 0, mask 0x1) is a boolean. It is 1 if the block is allocated and 0 if it is free.
  • The prev_alloc (bit 1, mask 0x2) is also a boolean. It is 1 if the immediately preceding block in the heap is allocated and 0 if it is not.
  • The in_qklst (bit 2, mask 0x4) is also a boolean. It is 1 if the block is currently in a quick list, and 0 if it is not. Note that if this bit is a 1, then the alloc bit will also be a 1.

Each free block will also have a footer, which occupies the last memory row of the block. The footer of a free block (including a block in a quick list) must contain exactly the same information as the header. In an allocated block, the footer will not be present, and the space that it would otherwise occupy may be used for payload.

The sfmm.h header file contains function prototypes and defines the format of the various data structures that you are to use.

๐Ÿ˜ฑ DO NOT modify sfmm.h or the Makefile. Both will be replaced when we run tests for grading. If you wish to add things to a header file, please create a new header file in the include folder

All functions for your allocator (sf_malloc, sf_free, sf_realloc, and sf_memalign) must be implemented in src/sfmm.c.

The program in src/main.c contains a basic example of using the allocation functions. Running make will create a sfmm executable in the bin directory. This can be run using the command bin/sfmm.

Allocation Functions

You will implement the four functions (sf_malloc, sf_realloc, sf_free, and sf_memalign) in the file src/sfmm.c. The file include/sfmm.h contains the prototypes and documentation shown below.

Note: Standard C library functions set errno when there is an error. To avoid conflicts with these functions, your allocation functions will set sf_errno, a variable declared as extern in sfmm.h.

/*
 * This is your implementation of sf_malloc. It acquires uninitialized memory that
 * is aligned and padded properly for the underlying system.
 *
 * @param size The number of bytes requested to be allocated.
 *
 * @return If size is 0, then NULL is returned without setting sf_errno.
 * If size is nonzero, then if the allocation is successful a pointer to a valid region of
 * memory of the requested size is returned.  If the allocation is not successful, then
 * NULL is returned and sf_errno is set to ENOMEM.
 */
void *sf_malloc(size_t size);

/*
 * Resizes the memory pointed to by ptr to size bytes.
 *
 * @param ptr Address of the memory region to resize.
 * @param size The minimum size to resize the memory to.
 *
 * @return If successful, the pointer to a valid region of memory is
 * returned, else NULL is returned and sf_errno is set appropriately.
 *
 *   If sf_realloc is called with an invalid pointer sf_errno should be set to EINVAL.
 *   If there is no memory available sf_realloc should set sf_errno to ENOMEM.
 *
 * If sf_realloc is called with a valid pointer and a size of 0 it should free
 * the allocated block and return NULL without setting sf_errno.
 */
void* sf_realloc(void *ptr, size_t size);

/*
 * Marks a dynamically allocated region as no longer in use.
 * Adds the newly freed block to the free list.
 *
 * @param ptr Address of memory returned by the function sf_malloc.
 *
 * If ptr is invalid, the function calls abort() to exit the program.
 */
void sf_free(void *ptr);

/*
 * Allocates a block of memory with a specified alignment.
 *
 * @param align The alignment required of the returned pointer.
 * @param size The number of bytes requested to be allocated.
 *
 * @return If align is not a power of two or is less than the default alignment (8),
 * then NULL is returned and sf_errno is set to EINVAL.
 * If size is 0, then NULL is returned without setting sf_errno.
 * Otherwise, if the allocation is successful a pointer to a valid region of memory
 * of the requested size and with the requested alignment is returned.
 * If the allocation is not successful, then NULL is returned and sf_errno is set
 * to ENOMEM.
 */
void *sf_memalign(size_t size, size_t align);

๐Ÿ˜ฑ Make sure these functions have these exact names and arguments. They must also appear in the correct file. If you do not name the functions correctly with the correct arguments, your program will not compile when we test it. YOU WILL GET A ZERO

Any functions other than sf_malloc, sf_free, sf_realloc, and sf_memalign WILL NOT be graded.

Initialization Functions

In the lib directory, we have provided you with the sfutil.o object file. When linked with your program, this object file allows you to access the sfutil library, which contains the following functions:

/*
 * @return The starting address of the heap for your allocator.
 */
void *sf_mem_start();

/*
 * @return The ending address of the heap for your allocator.
 */
void *sf_mem_end();

/*
 * This function increases the size of your heap by adding one page of
 * memory to the end.
 *
 * @return On success, this function returns a pointer to the start of the
 * additional page, which is the same as the value that would have been returned
 * by sf_mem_end() before the size increase.  On error, NULL is returned
 * and sf_errno is set to ENOMEM.
 */
void *sf_mem_grow();

/* The size of a page of memory returned by sf_mem_grow(). */
#define PAGE_SZ 4096

๐Ÿ˜ฑ As these functions are provided in a pre-built .o file, the source is not available to you. You will not be able to debug these using gdb. You must treat them as black boxes.

sf_mem_grow

The function sf_mem_grow is to be invoked by sf_malloc, at the time of the first allocation request to obtain an initial free block, and on subsequent allocations when a large enough block to satisfy the request is not found. For this assignment, your implementation MUST ONLY use sf_mem_grow to extend the heap. DO NOT use any system calls such as brk or sbrk to do this.

Function sf_mem_grow returns memory to your allocator in pages. Each page is 4096 bytes (4 KB) and there are a limited, small number of pages available (the actual number may vary, so do not hard-code any particular limit into your program). Each call to sf_mem_grow extends the heap by one page and returns a pointer to the new page (this will be the same pointer as would have been obtained from sf_mem_end before the call to sf_mem_grow.

The sf_mem_grow function also keeps track of the starting and ending addresses of the heap for you. You can get these addresses through the sf_mem_start and sf_mem_end functions.

๐Ÿ˜„ A real allocator would typically use the brk/sbrk system calls calls for small memory allocations and the mmap/munmap system calls for large allocations. To allow your program to use other functions provided by glibc, which rely on glibc's allocator (i.e. malloc), we have provided sf_mem_grow as a safe wrapper around sbrk. This makes it so your heap and the one managed by glibc do not interfere with each other.

Implementation Details

Memory Row Size

The table below lists the sizes of data types (following Intel standard terminlogy) on x86-64 Linux Mint:

C declaration Data type x86-64 Size (Bytes)
char Byte 1
short Word 2
int Double word 4
long int Quadword 8
unsigned long Quadword 8
pointer Quadword 8
float Single precision 4
double Double precision 8
long double Extended precision 16

:nerd: You can find these sizes yourself using the sizeof operator. For example, printf("%lu\n", sizeof(int)) prints 4.

In this assignment we will assume that each "memory row" is 8 bytes (64 bits) in size. All pointers returned by your sf_malloc are to be 8-byte aligned; that is, they will be addresses that are multiples of 8. This requirement permits such pointers to be used to store any of the basic machine data types up to 8 bytes in width in a "naturally aligned" fashion. A value stored in memory is said to be naturally aligned if the address at which it is stored is a multiple of the size of the value. For example, an int value is naturally aligned when stored at an address that is a multiple of 4. A double value is naturally aligned when stored at an address that is a multiple of 8. Keeping values naturally aligned in memory is a hardware-imposed requirement for some architectures, and improves the efficiency of memory access in other architectures.

Block Header & Footer Fields

The various header and footer formats are specified in include/sfmm.h:


                                 Format of an allocated memory block
    +-----------------------------------------------------------------------------------------+
    |                                    64-bit-wide row                                      |
    +-----------------------------------------------------------------------------------------+

    +------------------------------------------------------------+--------+---------+---------+ <- header
    |                                       block_size           |in qklst|prv alloc|  alloc  |
    |                                  (3 LSB's implicitly 0)    |  (0)   |  (0/1)  |   (1)   |
    |                                        (1 row)             | 1 bit  |  1 bit  |  1 bit  |
    +------------------------------------------------------------+--------+---------+---------+ <- (aligned)
    |                                                                                         |
    |                                   Payload and Padding                                   |
    |                                        (N rows)                                         |
    |                                                                                         |
    |                                                                                         |
    +-----------------------------------------------------------------------------------------+

    NOTE: For an allocated block, there is no footer (it is used for payload).
                                Format of a memory block in a quick list
    +------------------------------------------------------------+--------+---------+---------+ <- header
    |                                       block_size           |in qklst|prv alloc|  alloc  |
    |                                  (3 LSB's implicitly 0)    |  (1)   |  (0/1)  |   (1)   |
    |                                        (1 row)             | 1 bit  |  1 bit  |  1 bit  |
    +------------------------------------------------------------+--------+---------+---------+ <- (aligned)
    |                                                                                         |
    |                                Pointer to next free block                               |
    |                                        (1 row)                                          |
    +-----------------------------------------------------------------------------------------+
    |                                                                                         | 
    |                                         Unused                                          | 
    |                                        (N rows)                                         |
    |                                                                                         |
    |                                                                                         |
    +-----------------------------------------------------------------------------------------+

    NOTE: For a block in a quick list, there is no footer.
                                     Format of a free memory block
    +------------------------------------------------------------+--------+---------+---------+ <- header
    |                                       block_size           |in qklst|prv alloc|  alloc  |
    |                                  (3 LSB's implicitly 0)    |  (0)   |  (0/1)  |   (0)   |
    |                                        (1 row)             | 1 bit  |  1 bit  |  1 bit  |
    +------------------------------------------------------------+--------+---------+---------+ <- (aligned)
    |                                                                                         |
    |                                Pointer to next free block                               |
    |                                        (1 row)                                          |
    +-----------------------------------------------------------------------------------------+
    |                                                                                         |
    |                               Pointer to previous free block                            |
    |                                        (1 row)                                          |
    +-----------------------------------------------------------------------------------------+
    |                                                                                         | 
    |                                         Unused                                          | 
    |                                        (N rows)                                         |
    |                                                                                         |
    |                                                                                         |
    +------------------------------------------------------------+--------+---------+---------+ <- footer
    |                                       block_size           |in qklst|prv alloc|  alloc  |
    |                                  (3 LSB's implicitly 0)    |  (0)   |  (0/1)  |    0    |
    |                                        (1 row)             | 1 bit  |  1 bit  |  1 bit  |
    +------------------------------------------------------------+--------+---------+---------+

    NOTE: For a free block, footer contents must always be identical to header contents.

The sfmm.h header file contains C structure definitions corresponding to the above diagrams:

#define THIS_BLOCK_ALLOCATED  0x1
#define PREV_BLOCK_ALLOCATED  0x2
#define IN_QUICK_LIST         0x4

typedef size_t sf_header;
typedef size_t sf_footer;

/*
 * Structure of a block.
 */
typedef struct sf_block {
    sf_header header;
    union {
        /* A free block contains links to other blocks in a free list. */
        struct {
            struct sf_block *next;
            struct sf_block *prev;
        } links;
        /* An allocated block contains a payload (aligned), starting here. */
        char payload[0];   // Length varies according to block size.
    } body;
    // Depending on whether the block is allocated or free, and on whether footer optimization
    // is in use, a block might have a footer at the end, either overlapping the payload area
    // or in addition to it.  Since the payload size is not known at compile-time, we can't
    // declare the footer here as a field of the struct but instead have to compute its location
    // at run time.
} sf_block;

For sf_block, the body field is a union, which has been used to emphasize the difference between the information contained in a free block and that contained in an allocated block. If the block is free, then its body has a links field, which is a struct containing next and prev pointers. If the block is allocated, then its body does not have a links field, but rather has a payload, which starts at the same address that the links field would have started if the block were free. The size of the payload is obviously not zero, but as it is variable and only determined at run time, the payload field has been declared to be an array of length 0 just to enable the use of bp->body.payload to obtain a pointer to the payload area, if bp is a pointer to sf_block.

๐Ÿ‘ You can use casts to convert a generic pointer value to one of type sf_block * or sf_header *, in order to make use of the above structure definitions to easily access the various fields. You can even cast an integer value to these pointer types; this is sometimes required when calculating the locations of blocks in the heap.

When a block is free, it must have a valid footer whose contents are identical to the header contents. We will use a "footer optimization" technique that permits a footer to be omitted from allocated blocks; thereby making the space that would otherwise be occupied by the footer available for use by payload. The footer optimization technique involves maintaining a bit in the header of each block that can be checked to find out if the immediately preceding block is allocated or free. If the preceding block is free, then its footer can be examined to find out its size and then the size can be used to calculate the block's starting address for the purpose of performing coalescing. If the preceding block is not free, then it has no footer, but as we can only coalesce with a free block there is no need for the information that we would have found in the footer, anyway.

Quick List and Free List Heads

In the file include/sfmm.h, you will see the following declarations:

#define NUM_QUICK_LISTS 20  /* Number of quick lists. */
#define QUICK_LIST_MAX   5  /* Maximum number of blocks permitted on a single quick list. */

struct {
    int length;             // Number of blocks currently in the list.
    struct sf_block *first; // Pointer to first block in the list.
} sf_quick_lists[NUM_QUICK_LISTS];

#define NUM_FREE_LISTS 10
struct sf_block sf_free_list_heads[NUM_FREE_LISTS];

The array sf_quick_lists gives the heads of the quick lists, of which there are a total of NUM_QUICK_LISTS. At index 0 in this array is the head of the quick list for blocks of the minimum block size MIN_BLOCK_SIZE, and for each successive entry in the array the block size increases by the alignment granularity of 8. The sf_quick_lists array therefore has space for the heads of NUM_QUICK_LISTS quick lists, with sizes ranging from MIN_BLOCK_SIZE to MIN_BLOCK_SIZE + (NUM_QUICK_LISTS-1) * 8, in increments of 8. Besides giving a pointer first to the first block in a quick list, each entry of sf_quick_lists contains a length field that is to be kept updated with the current length of the list headed by that entry. In contrast to the main free list, the quick lists are maintained as singly linked lists accessed in LIFO fashion (i.e. like stacks). When a block is in a quick list, only its next pointer is used. Double linking is not needed, because entries are only ever added or removed at the front of a list. The capacity of each quick list is limited to a maximum of QUICK_LIST_MAX blocks. Inserting into a quick list that is at capacity causes the quick list to be flushed as discussed elsewhere.

The array sf_free_list_heads contains the heads of the main free lists, of which there are a total of NUM_FREE_LISTS. These lists are maintained as circular, doubly linked lists. Each node in a free list contains a next pointer that points to the next node in the list, and a prev pointer that points the previous node. For each index i with 0 <= i < NUM_FREE_LISTS the variable sf_free_list_head[i] is a dummy, "sentinel" node, which is used to connect the beginning and the end of the list at index i. This sentinel node is always present and (aside from its next and free pointers) does not contain any other data. If the list is empty, then the fields sf_freelist_heads[i].body.links.next and sf_freelist_heads[i].body.links.prev both contain &sf_freelist_heads[i] (i.e. the sentinel node points back to itself). If the list is nonempty, then sf_freelist_heads[i].body.links.next points to the first node in the list and sf_freelist_heads[i].body.links.prev points to the last node in the list. Inserting into and deleting from a circular doubly linked list is done in the usual way, except that, owing to the use of the sentinel, there are no edge cases for inserting or removing at the beginning or the end of the list. If you need a further introduction to this data structure, you can readily find information on it by googling ("circular doubly linked lists with sentinel").

๐Ÿ˜ฑ You MUST use the sf_free_list_heads array for the heads of your free lists and you MUST maintain these lists as circular, doubly linked lists. The helper functions discussed later, as well as the unit tests, will assume that you have done this when accessing your free lists.

๐Ÿ˜ฑ Note that the head of a freelist must be initialized before the list can be used. The initialization is accomplished by setting the next and prev pointers of the sentinel node to point back to the node itself.

Overall Structure of the Heap

The overall structure of the allocatable area of your heap will be a sequence of allocated and free blocks. Your heap should also contain a prologue and epilogue (as described in the book, page 855) to arrange for the proper block alignment and to avoid edge cases when coalescing blocks. The overall organization of the heap is as shown below:

                                         Format of the heap
    +-----------------------------------------------------------------------------------------+
    |                                    64-bit-wide row                                      |
    +-----------------------------------------------------------------------------------------+

    +-----------------------------------------------------------------------------------------+ <- heap start
    |                                                                                         |
    |                                        Padding                                          |
    |                                    (0 or more rows)                                     |
    +------------------------------------------------------------+--------+---------+---------+ <- header
    |                                       block_size           |in qklst|prv alloc|  alloc  |
    |                                  (3 LSB's implicitly 0)    |  (0/1) |  (0/1)  |  (1)    | prologue
    |                                        (1 row)             | 1 bit  |  1 bit  |  1 bit  |
    +------------------------------------------------------------+--------+---------+---------+ <- (aligned)
    |                                                                                         |
    |                                   Payload and Padding                                   |
    |                                        (N rows)                                         |
    |                                                                                         |
    |                                                                                         |
    +--------------------------------------------+------------------------+---------+---------+
    |                                                                                         |
    |                                                                                         |
    |                                                                                         |
    |                                                                                         |
    |                             Additional allocated and free blocks                        |
    |                                                                                         |
    |                                                                                         |
    |                                                                                         |
    +-----------------------------------------------------------------------------------------+
    |                                                                                         |
    |                       Unused (will become header when heap grows)                       |
    |                                        (1 row)                                          |
    +-----------------------------------------------------------------------------------------+ <- heap end
                                                                                                   (aligned)

The heap begins with unused "padding", so that the header of each block will start sizeof(sf_header) bytes before an alignment boundary. The first block of the heap is the "prologue", which is an allocated block of minimum size with an unused payload area.

At the end of the heap is an "epilogue", which consists only of an allocated header, with block size set to 0. The prologue and epilogue are never used to satisfy allocation requests and they are never freed. Whenever the heap is extended, a new epilogue is created at the end of the newly added region and the old epilogue becomes the header of the new block. This is as described in the book.

We do not make any separate C structure definitions for the prologue and epilogue. They can be manipulated using the existing sf_block structure, though care must be taken not to access fields that are not valid for these special blocks (i.e. anything other than header for the epilogue).

As your heap is initially empty, at the time of the first call to sf_malloc you will need to make one call to sf_mem_grow to obtain a page of memory within which to set up the prologue and initial epilogue. The remainder of the memory in this first page should then be inserted into the free list as a single block.

Notes on sf_malloc

When implementing your sf_malloc function, first determine if the request size is 0. If so, then return NULL without setting sf_errno. If the request size is non-zero, then you should determine the size of the block to be allocated by adding the header size and the size of any necessary padding to reach a size that is a multiple of 8 to maintain proper alignment. Remember also that the block has to be big enough to store the footer as well as the next and prev pointers when the block is free. As these fields are not present in an allocated block this space can (and should) be overlapped with the payload area. As has already been discussed, the above constraints lead to a minimum block size of 32 bytes, so you should not attempt to allocate any block smaller than this. After having determined the required block size, you should first check the quick lists to see if they contain a block of that size. If they do not, you should determine the index of the first main free list that would be able to satisfy a request of that size. Search that free list from the beginning until the first sufficiently large block is found. If there is no such block, continue with the next larger size class. If a big enough block is found, then after splitting it (if it will not leave a splinter), you should insert the remainder part back into the appropriate freelist. When splitting a block, the "lower part" (lower-valued addresses) should be used to satisfy the allocation request and the "upper part" (higher-valued addresses) should become the remainder. Do not insert this remainder portion into any quick list; it should be put directly into the main free lists.

If a big enough block is not found in any of the freelists, then you must use sf_mem_grow to request more memory (for requests larger than a page, more than one such call might be required). If your allocator ultimately cannot satisfy the request, your sf_malloc function must set sf_errno to ENOMEM and return NULL.

Notes on sf_mem_grow

After each call to sf_mem_grow, you must attempt to coalesce the newly allocated page with any free block immediately preceding it, in order to build blocks larger than one page. Insert the new block at the beginning of the appropriate main freelist (not a quick list).

Note: Do not coalesce past the beginning or end of the heap.

Notes on sf_free

When implementing sf_free, you must first verify that the pointer being passed to your function belongs to an allocated block. This can be done by examining the fields in the block header. In this assignment, we will consider the following cases to be invalid pointers:

  • The pointer is NULL.
  • The pointer is not 8-byte aligned.
  • The block size is less than the minimum block size of 32.
  • The block size is not a multiple of 8
  • The header of the block is before the start of the first block of the heap, or the footer of the block is after the end of the last block in the heap.
  • The allocated bit in the header is 0.
  • The in quick list bit in the header is 1.
  • The prev_alloc field in the header is 0, indicating that the previous block is free, but the alloc field of the previous block header is not 0.

If an invalid pointer is passed to your function, you must call abort to exit the program. Use the man page for the abort function to learn more about this.

After confirming that a valid pointer was given, you must free the block. If the block size matches the size of one of the quick lists, it should be inserted into that quick list, flushing the quick list first if it is already at capacity. Otherwise, the block is inserted at the front of the appropriate main free list, after coalescing with any adjacent free block.

Note that blocks in a main free list must not be marked as allocated, and they must have a valid footer with contents identical to the block header. In contrast, blocks in a quick list are marked as allocated, and they do not have any footer.

Notes on sf_realloc

When implementing your sf_realloc function, you must first verify that the pointer passed to your function is valid. The criteria for pointer validity are the same as those described in the 'Notes on sf_free' section above. If the pointer is valid but the size parameter is 0, free the block and return NULL.

After verifying the parameters, consider the cases described below. Note that in some cases, sf_realloc is more complicated than calling sf_malloc to allocate more memory, memcpy to move the old memory to the new memory, and sf_free to free the old memory.

Reallocating to a Larger Size

When reallocating to a larger size, always follow these three steps:

  1. Call sf_malloc to obtain a larger block.

  2. Call memcpy to copy the data in the block given by the client to the block returned by sf_malloc. Be sure to copy the entire payload area, but no more.

  3. Call sf_free on the block given by the client (inserting into a quick list or main freelist and coalescing if required).

  4. Return the block given to you by sf_malloc to the client.

If sf_malloc returns NULL, sf_realloc must also return NULL. Note that you do not need to set sf_errno in sf_realloc because sf_malloc should take care of this.

Reallocating to a Smaller Size

When reallocating to a smaller size, your allocator must use the block that was passed by the caller. You must attempt to split the returned block. There are two cases for splitting:

  • Splitting the returned block results in a splinter. In this case, do not split the block. Leave the splinter in the block, update the header field if necessary, and return the same block back to the caller.

Example:

            b                                               b
+----------------------+                       +------------------------+
| allocated            |                       |   allocated.           |
| Blocksize: 64 bytes  |   sf_realloc(b, 32)   |   Block size: 64 bytes |
| payload: 48 bytes    |                       |   payload: 32 bytes    |
|                      |                       |                        |
|                      |                       |                        |
+----------------------+                       +------------------------+

In the example above, splitting the block would have caused a 24-byte splinter. Therefore, the block is not split.

  • The block can be split without creating a splinter. In this case, split the block and update the block size fields in both headers. Free the remainder block by inserting it into the appropriate free list (after coalescing, if possible -- do not insert the remainder block into a quick list). Return a pointer to the payload of the now-smaller block to the caller.

Note that in both of these sub-cases, you return a pointer to the same block that was given to you.

Example:

            b                                              b
+----------------------+                       +------------------------+
| allocated            |                       | allocated |  free      |
| Blocksize: 128 bytes |   sf_realloc(b, 50)   | 64 bytes  |  64 bytes. |
| payload: 80 bytes    |                       | payload:  |            |
|                      |                       | 50 bytes  | goes into  |
|                      |                       |           | free list  |
+----------------------+                       +------------------------+

Notes on sf_memalign

The sf_memalign function permits the caller to request a region of memory that satisfies a more restrictive alignment requirement than the default 32-byte alignment. Such a facility is sometimes required in system programming; for example, if the memory address returned by the allocator is to be given to an I/O device that is only capable of accessing memory regions with alignments greater than the default.

When sf_memalign is called, it must check that the requested alignment is at least as large as the default alignment (8 bytes, for this assignment). It must also check that the requested alignment is a power of two. If either of these tests fail, sf_errno should be set to EINVAL and sf_memalign should return NULL. If these tests pass, then sf_memalign should treat the requested size in the say way as for malloc.

In order to obtain memory with the requested alignment, sf_memalign allocates a larger block than requested. Specifically, it attempts to allocate a block whose size is at least the requested size, plus the alignment size, plus the minimum block size, plus the size required for a block header and footer. A block of this size will have the following property: either the normal payload address of the block will satisfy the requested alignment (in which case nothing further need be done), or else there will be a larger address within the block that satisfies the requested alignment, has sufficient space after it to hold the requested size payload, and in addition is sufficiently far from the beginning of the block that the initial portion of the block can itself be split off into a block of at least minimum size and freed:

     large block
+-------------------------+                    +----+--------------------+
|                         |                    |    |                    |
|                         |    split 1         |    |                    |
| hdr                 ftr |      ==>           |free|hdr payload     ftr |
|                         |                    |  1 |    ^               |
|                         |                    |    |    |               |
+---------+---------------+                    +----+----+---------------+
        aligned                                          aligned

Once any initial portion of the block has been split off and freed, if the block is still too large for the requested size then it is subjected to splitting in the normal way (i.e. as in malloc) and the unused remainder is freed.

+----+--------------------+                    +----+---------------+----+
|    |                    |                    |    |               |    |
|    |                    |                    |    |allocated block|    |
|free|hdr payload     ftr |   split 2          |free|hdr payload ftr|free|
|  1 |    ^               |     ==>            |  1 |    ^          |  2 |
|    |    |               |                    |    |    |          |    |
+----+----+---------------+                    +----+----+----------+----+
          aligned                                        aligned

Helper Functions

The sfutil library additionally contains the following helper functions, which should be self explanatory. They all output to stderr.

void sf_show_block(sf_block *bp);
void sf_show_free_list(int index);
void sf_show_free_lists();
void sf_show_quick_list(int index);
void sf_show_quick_lists();
void sf_show_heap();

We have provided these functions to help you visualize your free lists and allocated blocks.

Unit Testing

For this assignment, we will use Criterion to test your allocator. We have provided a basic set of test cases and you will have to write your own as well.

You will use the Criterion framework alongside the provided helper functions to ensure your allocator works exactly as specified.

In the tests/sfmm_tests.c file, there are ten unit test examples. These tests check for the correctness of sf_malloc, sf_realloc, and sf_free. We provide some basic assertions, but by no means are they exhaustive. It is your job to ensure that your header/footer bits are set correctly and that blocks are allocated/freed as specified.

Credits

Credits for all source code and the assignment information above goes to the CSE 320 TA's from the spring 2023 semester and Professor Stark. My contributions include implementing all of the features described above, which can be found in the sfmm.c file.

dynamic-memory-allocator's People

Contributors

rengel2001 avatar ryan-engel avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.