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SkyBlock

Remake Hypixel SkyBlock Branch

fixes and addons for Exortions/SkyBlock
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Features
  4. Usage
  5. Roadmap
  6. Contributing
  7. License
  8. Contact
  9. Acknowledgements

About The Project

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Built With

This section is all of the frameworks/applications that were used in the process of making this Hypixel SkyBlock Remake. You can see some smaller things towards the bottom of this page in the Acknowledgements section.

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Prerequisites

Here's the great thing about all of this: You don't need any other plugins to run this SkyBlock Remake! The plugin is also coded in the most efficient way, to prevent lag & unwanted glitches/bugs.

Installation

If you want to install this for yourself, and only yourself (Limited to a small group of friends) for a Minecraft server, you can do so with the following instructions. IF YOU ARE TRYING TO PROFIT OFF OF THIS PLUGIN, PLEASE BE WARNED THAT IT IS NOT LEGAL, AS THE GAME SKYBLOCK IS OWNED BY HYPIXEL, AND THIS IS A FUN SIDE PROJECT THAT IS NOT MEANT TO BE FOR COMMERCIAL USE.

  1. Ensure that your server .jar is Spigot 1.8.8
  2. Download the dependencies from the dependencies folder
  3. Download a release from the Releases section.
  4. Move the downloaded JAR into your server plugins folder MainServerFolder/plugins
  5. Restart your server.
  6. Download the SkyBlock hub here
  7. Make the SkyBlock hub your spawning world
  8. Stop your server
  9. Take the private_island.schematic file from the dependencies folder and put it in MainServerFolder/plugins/RemakeHypixelSkyblock/
  10. Start your server again.
  11. Log onto the server! Bam! You now have SkyBlock running on your private server. Important note: Launch pads and custom mob spawning locations won't work because you need to edit the mobspawns.yml and the launchpad.yml. Those files will directly be added later to the GitHub.

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Features

Current Features

  • Private Islands
  • Stats
  • Custom Mobs
  • Slayers
  • Skills
  • Launch Pads
  • Regions/Locations
  • Reforges

Coming Soon

  • Collections
  • Merchants
  • Dragons

Not Coming Soon

  • Dungeons
  • Bazaar
  • Auctions

Usage

As said above, if you are downloading this project, you agree to the policy/terms/conditions of this project. Do not attempt get commercial use from this project, because the idea of Hypixel SkyBlock was created by the Hypixel admins, therefore I do not have the right to give this out to people for them to make money off of.

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Roadmap

See the open issues for a list of proposed features (and known issues).

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Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

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License

Distributed under the MIT License. See the click the link below for more information.

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Contact

Discord - froggors

Project Link: https://github.com/froggors/SkyBlock-main

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Acknowledgements

skyblock-main's People

Contributors

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Stargazers

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Watchers

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Forkers

ev0code

skyblock-main's Issues

Potential security issue

if (e.getView().getTitle().equalsIgnoreCase("slayer")){

Checking event.getView().getTitle() to see whether your custom inventory is being used is unsafe, as renaming a chest in an anvil allows users to set their own inventory titles. The correct way to check if your custom inventory is involved with an event is by using custom holders, see here: https://docs.papermc.io/paper/dev/custom-inventory-holder

BungeeCord / SubServers support

Real Hypixel Skyblock is split into multiple sub servers (as seen by the different sever names in the sidebar). Each private island, lobby, etc will be on their own server but connected by BungeeCord (or their own version actually).

They do this because having lots of players spread around multiple servers on multiple machines is less laggy then the same amount of players on one server on multiple worlds. Also it is more reliable because one lobby (out of 10 others) could go down while the others are still playable.

With SubServers 2 you can dynamically create. delete, or update servers using the SubApi, so private islands, lobbies, etc can be started / stopped when players need them.

Also, MySql / PostgreSQL (preferred) can be used to store statistics, private islands, etc

There should be a config option (somewhere) which allows server owner to enable / disable (BungeeCord / SubServers 2).

This may be challenging to implement, but it will be a fun one?

just a little thing

spigot 1.8.9 just doesnt exist correct would be:
Ensure that your server .jar is Spigot 1.8.8

and not

Ensure that your server .jar is Spigot 1.8.9

sorry but I just dont want other users to search 500 years like me until figuring that out

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