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m4play's Issues

Adjusting frequency

Certain instruments need their frequncy adjusted on scale with the mixer frequency, compared to what the original game's engine was using

Ripped format

This will need another repo, but support a format of the soundtrack being ripped to a binary (similar to SDAT)

Balancing audio

Audio needs to be re-balanced. CGB especially seems loud with some synths and quiet with the noise channel. The "anti-aliasing" of the noise seems to be incorrect

Find Song Table

Search for the song table if one isn't provided. Also try to get relavent info, like the sound engines sample rate, for correctly pitching instruments

Revisit reverb

Reverb appears to be affected by mixer rate.
Optionally, reverb should also be stereo

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