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GW2DPS
Hello,
I wondered if it was possible to add the ability to place the information window to location of our choice on our screen? So it is possible to meter the Show Floaters information in a different color to ally and enemy?
Thank you very much I love your program
some time i need type other ppl name, but i am fail on typeing
hope can output this make me for easy
or can output chat log
hp and dps is not shown, maybe more does not work
All in topic :) Mac users need hardcore assistant too!
Would it be possible to add the ability to display enemy player class numbers like you can currently do with floatAllyPlayerProf/alt shift 3?
I've been attempting this myself with no real luck.
Thanks
1st, 64 BIT YASSSSSSS I LOVE YOU GUYS
2nd, i know this isnt an issue.. but i dont know where else to post something like this.
Ok, so when i use [alt] + 5 (or any other recording function) to record damage hits to a file, Where is that file located? / How do i go about setting up a file for it to write to?
Slightly off topic
Also, for the interest of raids, Is there a possibility of seeing the dps of individual players in my raid squad?
Any ideas on how to get this to work with arc? It would seem to be cucking me with crashes as soon as I inject and I have removed all imgui from the build which was the previous solution I was using. I'm on the build from a couple of months ago.
Arc returns this so is there a method to bypass or am I forced to choose one or the other?
Thanks
Injecting means that it hooks into the client. Isn't it supposed to JUST READ the chat ? I doubt that hooking into the client makes this LEGAL.
Hello,
When I try to inject the .dll, a "Unhandled C++ exception: One or more patterns not found" error comes up.
Windows 10, 64 bit gw2.exe
Thank you
Maybe it is time i take matters into my own hands with manual builds,but i thought i might ask before i bang my head on a wall for hours. Is it even possible to get this to work with 64bit client or should i jus stick to ol faithful. THanks for taking the time
OS Windows 10.
gw2dps 2015-09-29
On launching the extracted exe, an error window shows with info message:
*** Caught unhandled unknown exception; terminating
Locking a target doesn't seem to do anything at all in the latest version (at least 64bit). Just acts as if not locked (except you get 0/0 instead of no box)
Fractal scale 13 Archdiviner.
Shows "Selected: 782,357 / 782,357 [99%]"
Yes, it's broken. I got 32bit build to work, x64 still has few issues such as reading object/world-boss HP's.
Once those are figured out I'll push the new release.
when running gw2dps.exe i get this error after latest patch
ps thank you dennis!
Current attempted to run with Gw2-64.exe and the .exe says .dll injection successful, however none of the hotkeys function and after resetting the game, and reopening the .exe program again it still did not function. All listed required programs are installed. Is it because the downloadable program is not updated even though source is?
So, I can't tell if this is just me or not, but my UI no longer shows up (it did before).
Running the exe will still hook hotkeys, so I know the dll is injecting. But no information is available on screen (and yes, I've tried the hide hotkey).
Is this an issue with the latest patch or something on my end?
I extracted the file and ran the exe. At first i got the missing msvcr120.dll error. Resolved that using the notes given on the website, however i now get "The application was unable to start correctly (0xc000007b)." Any suggestions on how to resolve this?
can't use this version , will update?
I'm using the exe and dll and it works fine whenever I move around in pve or even to and fro from wvw, but the moment i go to character select and try to use the hotkeys on the next character it crashes. What should I do?
Hi ,
Can you put the updated compile version of your last version patch. Can you create a files with a good explain how to compile the program please.
Thanx !
While I can build this myself, I thought I'd notify you that binaries are no longer available as the bin file is ignored.
Might want to change that so people less tech savvy can still use this.
hope can record highest dps, and show how long can kill by dps
and count condi dps alone
Hey frifox, mind if I convert all the gw2dps code tabs to spaces? That way I don't have to keep switching between the two types when committing to hacklib and gw2dps (rafzi uses spaces).
Hi,
I've been using this program for a while now.
I recently got a new computer and I installed this program again this morning.
But although it loads up, i don't get any data.
Here is a screen:
http://puu.sh/emy5V/b5a3a2eb99.jpg
Would it be possible to get the tool show enemy ids? I previously used another tool but it's no longer updated.
The creator told me that
"There's a flag in the character class telling you if the character is a player or an npc. The 16 lowest bit of that flag are the Id of the npc."
"struct{ unsigned dataId : 28; unsigned type : 4; };
it used to be at 0x44 of characters"
I need enemy ids to connect them to datamined raw data (attributes and coefficients). Thanks!
You should add your releases to https://github.com/frifox/gw2dps/releases and reference your repository in your readme. You may also mention where releases are in the readme.
This automatically runs and functions on gw2-64.exe correct? I see the gw2dps-64.dlls and assume this is true.
Different enemies have different amount of raw defiance. So showing it like health "X / Y [Z%]" would be better.
Will fix once I know what's broken.
Any timeframe on when this will be updated since the lib was fixed?
On x64 seems to be broken and offsets changed, it injects and displays everything on the OSD, but nothing is functioning.
wehn we fight with other ppl, can;t only show my dps
--> Crash <--
Exception: c0000005
Memory at address 54bb643f could not be written
App: Gw2.exe
Pid: 8044
Cmdline:
BaseAddr: 00FA0000
ProgramId: 101
Build: 38790
When: 2014-09-12T10:27:48Z 2014-09-12T12:27:48+02:00
Uptime: 0 days 0:03:20
Flags: 0x1
Might be some noob mistake I am making can you clarify?
Would it be possible to separate out the class symbol/HP floaters so you can choose to see them individually or together? Above a certain number of players it becomes very cluttered.
Thanks for your time.
cant figure out what to do after i upgraded to windows10 i downloaded the lastest version and got an application error (after installing all proper dll from vc_redist) of the application was unable to start correctly (0xc000007b).
any ideas? thanks for reading this
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